Zadocfish
Troubadour
... But I'm not sure how to act on it. I have worked a little on developing it, but mostly I've been trying to set forth the rules for the setting and let is go where it may.
It's basically a Dream-world setting, but I think I put my own spin on it. The history, in a nutshell, is that when Earth started dying out, humanity failed to reach convenient space travel in time. Humanity discovered an alternate dimension linked to dreams and built a contraption that could take people there. The place started out as a blank slate, but soon after humans arrived it expanded to conform to their imaginations, expectations, fears, and desires.
The "rule" of the setting is this: Imagination can create things, but it cannot alter any living thing (because all living things have their own basic desires and expectations). Also, time is extremely fluid. As an example, a traveler could walk through a silent forest and subconsciously, realize that there should be birds there. Then, there are birds there, and there always have been birds there. The world created birds, but those birds had their own life experiences, and thus parents, ancestors, and ecology. So now the silent forest is full of life and sound, and always has been, and the traveler walking through the forest would have no reason to imagine birds. But somewhere deep inside of himself, he remembers the forest being silent.
Kind of like that. History can change easily, different regions experience time at different rates relative to the pace of life, and new animals can pop unexplained and unexplainable out of nowhere. Various lands, cities, and other sorts of things have cropped up since the world have been colonized; these include a land where everything is made out of candy, a land consisting of fabric, medieval kingdoms, lands filled with unspeakable monstrosities, and at least one fairly modern city. Also, the sky varies by location in both color and firmament; once you look beyond that, "space" in the setting is essentially mankind's collective id.
I already have a lot of work done on an RPG for the setting, again, mostly just the rules. The idea of the RPG is to allow players to play as literally anything they want within reason and have it work within the party. I can post the link to the googledocs, if anyone would like me to.
I just thought I would ask: does this idea have any potential? I can think of a few story possibilities, since the setting is so varied. But should I make it more dreamlike? Less? I really don't quite know what to do with it.
It's basically a Dream-world setting, but I think I put my own spin on it. The history, in a nutshell, is that when Earth started dying out, humanity failed to reach convenient space travel in time. Humanity discovered an alternate dimension linked to dreams and built a contraption that could take people there. The place started out as a blank slate, but soon after humans arrived it expanded to conform to their imaginations, expectations, fears, and desires.
The "rule" of the setting is this: Imagination can create things, but it cannot alter any living thing (because all living things have their own basic desires and expectations). Also, time is extremely fluid. As an example, a traveler could walk through a silent forest and subconsciously, realize that there should be birds there. Then, there are birds there, and there always have been birds there. The world created birds, but those birds had their own life experiences, and thus parents, ancestors, and ecology. So now the silent forest is full of life and sound, and always has been, and the traveler walking through the forest would have no reason to imagine birds. But somewhere deep inside of himself, he remembers the forest being silent.
Kind of like that. History can change easily, different regions experience time at different rates relative to the pace of life, and new animals can pop unexplained and unexplainable out of nowhere. Various lands, cities, and other sorts of things have cropped up since the world have been colonized; these include a land where everything is made out of candy, a land consisting of fabric, medieval kingdoms, lands filled with unspeakable monstrosities, and at least one fairly modern city. Also, the sky varies by location in both color and firmament; once you look beyond that, "space" in the setting is essentially mankind's collective id.
I already have a lot of work done on an RPG for the setting, again, mostly just the rules. The idea of the RPG is to allow players to play as literally anything they want within reason and have it work within the party. I can post the link to the googledocs, if anyone would like me to.
I just thought I would ask: does this idea have any potential? I can think of a few story possibilities, since the setting is so varied. But should I make it more dreamlike? Less? I really don't quite know what to do with it.