I have only 4 types of Magic type abilities and certain ones complement another type and through vigorous training 2 can be learned but at a cost. The body and soul are strained to hold that much power and the years of ones life can be greatly shortened if not learned properly and kept in check with not only physical upkeep but mental as well. Also the 1st class is my unique class and will be explained with more detail.
Hardened combatants and assassins or beings charged with keeping order and hunting down those who step out of line are the ones who find using two powers to be a necessity.
The System: (Names subject to change)
1.Blade Dancing - This is the art of amplifying ones swordsmanship/anyweaponsmanship with the elemental forces.
What this means is through proper stances/forms and executions every swing of the blade/axe/etc.. is accompanied by an elemental attack stemming from the wielder and shot through and out their weapon.
(Their weapons are from unique origins, and commonplace among my race. You must have one of these weapons to be able to execute the elemental attacks, without the proper weaponry your just swinging around a sword)
A list of elemental effects and what they can do with their amplified powers too.(please note that Blade dancing can be amplified and unlock advanced techniques when Weather Talkers use their powers near a Blade dancer.)
*Weather Talkers explained further down*
*Also note that the amplified effect cannot be held forever, only used in short bursts 2-4 seconds in length each, the strain on the body is too much to hold for any longer then that*
Fire Blade dancing - Each strike not only cuts their foes but burns where it makes contact, can also send waves of flames at a distance. When amplified the wielder can engulf himself in flames and spread through his enemies like wildfire.
Ice Blade dancing - Each strike not only cuts but freezes the point that is contacted, can also send cold air at range to freeze foes (Shivering cold when not amplified, ice blocked when amplified). When amplified the wielder is engulfed by an aura that is ridiculously cold and can freeze any enemy who just happens to be near.
Lighting blade dancing - Each strike not only cuts but sends short bursts of jolts through a foes body stemming from the contact point, can also send precision lighting bolts from range. When amplified the wielder can essentially merge with lighting bolts (taking the ride ) to either teleport to another location or setup a vicious attack striking the ground in lighting form sending a powerful shockwave in a 360 degree angle sending everything caught in it's path flying (one example of a possible attack).
Think I will just have those three but feedback on more possibilities would be appreciated, I'd like to keep it in check with the weather as the amplified parts come from when a Weather talker summons that certain type of weather. I was thinking of earth too, but there is no weather anomaly I can think of that would go well with earth to amplify it. Tried water but seemed silly splashing water on foes lol
2. Weather Talkers
Essentially as the name states weather talkers control the weather. They can use tornadoes/lighting/heat from sun etc.. for their attacks as well as amplify a Blade dancers abilities depending on which type of weather they currently use. The unique thing about weather talkers is they can perform epic scale weather changing as well as comedic downpour of rain onto one unsuspecting victim. Only the more skilled Weather talkers can perform epic scale changes but even the smallest and most useless effects are enough to help a Blade dancer achieve their advanced abilities.
As the name states this is the art of shifting ones form into another. Shifters can take on the forms of any animals without consequence. The art of shifting into humans/fantastical races comes at a price...the price is the life of the one you wish to shift into. You must first kill the intended shifty and only the last person you kill is subject to being shifted into. You cannot shift into everybody you have ever killed, you can only have one template at a time. Preferred skill by assassins. Not much more to say about this class aside from they cannot shift into things that aren't living and this class goes hand in hand with number 4.
4. Telekinesis and telekenetic power combined (don't know what to call it yet so ill call it)
This is the ability to manipulate all matter and non existant matter like thoughts (sending your thoughts to another) however they cannot read minds, they can send and recieve but they cant extract. The way I've written it probably sounds like it takes a while for information to go back and forth but its regular in the scale of how regular telekenesis is lol You talk the intended target or targets hear it and vice versa.
The telekenetic part is basically just that, manipulating objects to do what you want, picking up a human, scrunching him up into a ball and bowling a perfect 300 on the battlefields of blood and glory lol.
Most shifters opt to learn the telekenesis part as it makes pack attacks more strategic. We know these abilities as seperate skills and i've explained it in as such but in my story this power is one and the same, my people know not what they are seperate, they know only Jaruucabuu.
Telekenetic part is essentially the more advanced part and most shifters opt to not learn that part.
So ya that's my baby, be gentle with her, awaiting criticism.