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Looking for criticism on my magic concept

This is a discussion on "Looking for criticism on my magic concept" in the World Building forum.

  1. #1
    Senior Member Rullenzar's Avatar
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    Looking for criticism on my magic concept

    Tidbits/FYI notes:
    I have only 4 types of Magic type abilities and certain ones complement another type and through vigorous training 2 can be learned but at a cost. The body and soul are strained to hold that much power and the years of ones life can be greatly shortened if not learned properly and kept in check with not only physical upkeep but mental as well. Also the 1st class is my unique class and will be explained with more detail.

    Hardened combatants and assassins or beings charged with keeping order and hunting down those who step out of line are the ones who find using two powers to be a necessity.

    The System: (Names subject to change)

    1.Blade Dancing - This is the art of amplifying ones swordsmanship/anyweaponsmanship with the elemental forces.
    What this means is through proper stances/forms and executions every swing of the blade/axe/etc.. is accompanied by an elemental attack stemming from the wielder and shot through and out their weapon.
    (Their weapons are from unique origins, and commonplace among my race. You must have one of these weapons to be able to execute the elemental attacks, without the proper weaponry your just swinging around a sword)

    A list of elemental effects and what they can do with their amplified powers too.(please note that Blade dancing can be amplified and unlock advanced techniques when Weather Talkers use their powers near a Blade dancer.)
    *Weather Talkers explained further down*
    *Also note that the amplified effect cannot be held forever, only used in short bursts 2-4 seconds in length each, the strain on the body is too much to hold for any longer then that*

    Fire Blade dancing - Each strike not only cuts their foes but burns where it makes contact, can also send waves of flames at a distance. When amplified the wielder can engulf himself in flames and spread through his enemies like wildfire.

    Ice Blade dancing - Each strike not only cuts but freezes the point that is contacted, can also send cold air at range to freeze foes (Shivering cold when not amplified, ice blocked when amplified). When amplified the wielder is engulfed by an aura that is ridiculously cold and can freeze any enemy who just happens to be near.

    Lighting blade dancing - Each strike not only cuts but sends short bursts of jolts through a foes body stemming from the contact point, can also send precision lighting bolts from range. When amplified the wielder can essentially merge with lighting bolts (taking the ride ) to either teleport to another location or setup a vicious attack striking the ground in lighting form sending a powerful shockwave in a 360 degree angle sending everything caught in it's path flying (one example of a possible attack).

    Think I will just have those three but feedback on more possibilities would be appreciated, I'd like to keep it in check with the weather as the amplified parts come from when a Weather talker summons that certain type of weather. I was thinking of earth too, but there is no weather anomaly I can think of that would go well with earth to amplify it. Tried water but seemed silly splashing water on foes lol

    2. Weather Talkers

    Essentially as the name states weather talkers control the weather. They can use tornadoes/lighting/heat from sun etc.. for their attacks as well as amplify a Blade dancers abilities depending on which type of weather they currently use. The unique thing about weather talkers is they can perform epic scale weather changing as well as comedic downpour of rain onto one unsuspecting victim. Only the more skilled Weather talkers can perform epic scale changes but even the smallest and most useless effects are enough to help a Blade dancer achieve their advanced abilities.

    3. Shapeshifters

    As the name states this is the art of shifting ones form into another. Shifters can take on the forms of any animals without consequence. The art of shifting into humans/fantastical races comes at a price...the price is the life of the one you wish to shift into. You must first kill the intended shifty and only the last person you kill is subject to being shifted into. You cannot shift into everybody you have ever killed, you can only have one template at a time. Preferred skill by assassins. Not much more to say about this class aside from they cannot shift into things that aren't living and this class goes hand in hand with number 4.

    4. Telekinesis and telekenetic power combined (don't know what to call it yet so ill call it)
    Jaruucabuu


    This is the ability to manipulate all matter and non existant matter like thoughts (sending your thoughts to another) however they cannot read minds, they can send and recieve but they cant extract. The way I've written it probably sounds like it takes a while for information to go back and forth but its regular in the scale of how regular telekenesis is lol You talk the intended target or targets hear it and vice versa.

    The telekenetic part is basically just that, manipulating objects to do what you want, picking up a human, scrunching him up into a ball and bowling a perfect 300 on the battlefields of blood and glory lol.
    Most shifters opt to learn the telekenesis part as it makes pack attacks more strategic. We know these abilities as seperate skills and i've explained it in as such but in my story this power is one and the same, my people know not what they are seperate, they know only Jaruucabuu.

    Telekenetic part is essentially the more advanced part and most shifters opt to not learn that part.

    End

    So ya that's my baby, be gentle with her, awaiting criticism.
    Last edited by Rullenzar; 4-1-12 at 5:35 PM.

  2. #2
    Senior Member ThinkerX's Avatar
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    4. Telekinesis and telekenetic power combined (don't know what to call it yet so ill call it)
    Jaruucabuu
    The word your looking for here, I believe, is 'psionics'.

    ESP is the part of psionics that deals with purely mental stuff - mostly communicating mind to mind, though it could also be used to 'charm' a person into doing something they normally would not, at least some of the time, and is also associated with 'scrying' or 'remote viewing' and sometimes predicting future events.

    Telekinesis is object manipulation at a distance - picking something up with the force of your mind and moving it somewhere else.

    That said, weather manipulation and shapeshifting have long, long histories in a variety of real world mythologies.

  3. #3
    Senior Member Rullenzar's Avatar
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    Quote Originally Posted by ThinkerX View Post
    The word your looking for here, I believe, is 'psionics'.

    ESP is the part of psionics that deals with purely mental stuff - mostly communicating mind to mind, though it could also be used to 'charm' a person into doing something they normally would not, at least some of the time, and is also associated with 'scrying' or 'remote viewing' and sometimes predicting future events.

    Telekinesis is object manipulation at a distance - picking something up with the force of your mind and moving it somewhere else.

    That said, weather manipulation and shapeshifting have long, long histories in a variety of real world mythologies.
    My post was already pretty long so I cut some things out that I wanted mention. Psionics is a word I'm against using. I didn't want to use a word people would associate with some of the things you listed since in my world the ability is strictly communication mentally and strictly moving objects like Sylar from heroes as you stated in your description of Telekinesis. I didn't want to make it too complicated spiraling off into different possibilities. Just wanted the two set in stone.

    On the subject of real world histories. I tried to make these abilities apart of my world histories and why they go well with each other in my world. I mean I could just as easily switch them around and scramble them and come up with reasons why another two would go better but my world operates on the basis I set up for my system as is.

    Appreciate your input.

  4. #4
    Senior Member Rullenzar's Avatar
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    on a personal note If im read as moody please excuse me and I apologize. Just been up for about 48 hours striaght. Probably why I'm repeating myself in some areas as i noticed reading back lol

  5. #5
    Senior Member The Din's Avatar
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    Sorry, but you say the whole fire ball thing is overdone, yet you use a system I would expect to see in any rpg computer game? Not saying its bad, just that claiming you are thinking outside the box is a bit much... Sorry if that sounds condescending, I just find that trying to rationalize magic systems is an uphill struggle, though sanderson manages to get away with it somehow. Again, just my opinion, feel free to ignore.

  6. #6
    Moderator Devor's Avatar
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    Unless there's something pretty bad, there usually isn't a lot to say about someone else's magical outline. You could write a compelling story about a person with just the power to turn roses blue if you know what you are doing.

    I'm going to hope that others tackle the practical questions for you, and I'm going to ask: Is there a throughline in your magic system which connects these powers? They seem pretty far afield to me. There's nothing really wrong with that, but books are a little better when everything connects somehow to the story. If you have four types of magic, and you can give them a common cause, and then have that common cause play a role in your plot, then you would have a much stronger tie between your world and your characters which the readers will appreciate.
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  7. #7
    Senior Member Rullenzar's Avatar
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    Quote Originally Posted by Devor View Post
    Unless there's something pretty bad, there usually isn't a lot to say about someone else's magical outline. You could write a compelling story about a person with just the power to turn roses blue if you know what you are doing.

    I'm going to hope that others tackle the practical questions for you, and I'm going to ask: Is there a throughline in your magic system which connects these powers? They seem pretty far afield to me. There's nothing really wrong with that, but books are a little better when everything connects somehow to the story. If you have four types of magic, and you can give them a common cause, and then have that common cause play a role in your plot, then you would have a much stronger tie between your world and your characters which the readers will appreciate.
    Aside from all of them coming from the same civilization no. My unique race lives apart from ground world i like to call it. When their civilization is destroyed from within those who survive are split into two groups. There are those who try to piece together their way of life and rebuild with their own. The other group wishes to forsake their own race due to the circumstances and what happened and forge new beginnings coexisting with the ground world. Those who forge a new way have to first forsake their power and are stripped of them. This is where half breeds come into play. Their powers can be taken but their dna cannot be changed and so their offspring possess the potential for the powers. The powers themselves have to be learned before they can be used, individuals are just shall we say attuned to one in specific that traces back to their bloodlines. The option to learn a second is an option but has to be the one on the flip side of the coin shall we say and they come at a great price as i mentioned in the first post.

    In a nutshell

  8. #8
    Senior Member Rullenzar's Avatar
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    Quote Originally Posted by The Din View Post
    Sorry, but you say the whole fire ball thing is overdone, yet you use a system I would expect to see in any rpg computer game? Not saying its bad, just that claiming you are thinking outside the box is a bit much... Sorry if that sounds condescending, I just find that trying to rationalize magic systems is an uphill struggle, though sanderson manages to get away with it somehow. Again, just my opinion, feel free to ignore.
    The fireball thing was really just meant for my first Magic ability. If you look back i did mention all the rest had been done before and gave examples from where. It sounded to me like you took offense to the comment. My intention was not to belittle those who use mages in their own stories. Simply to state that in my experience and reading track record I find mages of all types to be overused.

    I understand it is difficult to create something completely original these days, i mean look at mine lol

  9. #9
    Moderator JCFarnham's Avatar
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    One thing you say on a couple of occasions is shapeshifting and psionic-stuff go hand in hand. How so? From where I'm sitting they seem like vastly unconnected disciplines. In comparision Weather Talking and Blade Dancing compliment each other closely, but ... well, no I can't see the link with 3 and 4.

    Care to explain?

    For the record I have no problem with your magic system. It's well defined, and as Devor said you could make flower arranging interesting if written in a compelling way hehe
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    Member kadenaz's Avatar
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    Elemental stuff has been used for so long (power rangers, avatar and every cartoon in history) that they give me no feelings any more (they actually tend to make me loose interest)

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