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werewolf but not a werewolf

This is a discussion on "werewolf but not a werewolf" in the World Building forum.

  1. #1
    Senior Member Queshire's Avatar
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    werewolf but not a werewolf

    So for one of my WiPs (of the half dozen I have bouncing around) I'm thinking of having one of my main characters be a girl werewolf, but not just any werewolves, a special werewolf! She's descended from Fenrir from Norse mythology, and is thus a Fenrirkin. To her, werewolves are "common mutts," but I'm not 100% what being Fenrirkin would mean...

    These are what I know for sure;
    -Fenrirkin can smell magic, particularily powerful magic. This is important because she tracks down the protagonist who's carrying a magic macguffin (who has no idea that the macguffi is magic or even that magic exists)
    -In norse mythology Fenrir was STRONG, so strong that only the war god Tyr could handle him as a pup, and the gods seal him out of fear, as such Fenrirkin must be STRONG.
    -The Fenrirkin are bloody pissed at the gods betraying and sealing away their patriarch and do whatever they can to undermine their power. This extends somewhat to a distaste of authority as a whole.

    These are what I'm still considering;
    -Fenrir was sealed by the gods, maybe part of his curse was passed on to his descendents? What if they are TOO STRONG and their sealed from using their full strength.
    -Fenrir was also described as being bloody huge, maybe their true form is a wolf the size of a bus or something?
    -Fenrir kills Odin in ragnarok and bites of Tyr's hand. Maybe they have an ability to tear through magic and spirits?

    What do you guys think? Any questions? Any suggestions?
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  2. #2
    Senior Member Ireth's Avatar
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    That's a fascinating idea, and it sounds like it'd be a lot of fun to play with. I like the idea of the Fenrirkin being sealed, though I also think that perhaps their strength would diminish somewhat through the generations. Less of Fenrir's blood = less strength, obviously. Incidentally, how do the Fenrirkin perpetuate themselves? Do they mate with humans and have wolfish babies? I can only imagine what kind of havoc that would wreak on any mortal mother having to deliver such a child. Or are they all inbred to keep the bloodline pure? That might have some nasty side-effects.
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    Moderator Devor's Avatar
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    Quote Originally Posted by Queshire View Post
    These are what I'm still considering;
    -Fenrir was sealed by the gods, maybe part of his curse was passed on to his descendents? What if they are TOO STRONG and their sealed from using their full strength.
    -Fenrir was also described as being bloody huge, maybe their true form is a wolf the size of a bus or something?
    -Fenrir kills Odin in ragnarok and bites of Tyr's hand. Maybe they have an ability to tear through magic and spirits?
    I think the concept will be stronger if you can find an effect that won't look like "werewolf level 10," especially because smelling magic will seem a little convenient if it's the biggest difference. There's nothing wrong with what you have, but I think it does need a little more.

    Something which occurs to me is that Fenrir is the son of Loki and the giantess Angrbodtha, as well as the brother of Hel and the Midgard snake. Maybe you can find a story-driven concept which comes from his connection to these other powerful figures? A curse or blessing from Hel, for instance, might give your Fenrirkin the berserker-like quality of fighting when they should be dead, or a blessing from Loki the trickster might somehow affect their shapechanging. Then you can find a two-paragraph story about these gods that wraps the package up nicely and makes a strong impression on your readers.
    "Fairy tales are more than true, not because they tell us that dragons exist, but because they tell us that dragons can be beaten." - G. K. Chesterton
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    Senior Member Queshire's Avatar
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    ... I don't get what you mean by werewolf level 10... -_- and frankly what you described strikes me as more video game-ish then what I did.

    In this particular WiP Magic and monsters are mostly hidden. While keeping their bloodline pure is a big deal for them, I don't like the idea of inbreeding. Occasionally they will interbreed with other descendents of Loki or particularly STRONG members of other races that have proved themselves to the Fenrirkin. Also, Fenrir himself would be still around, but has been sealed for the last couple thousands of years.
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  5. #5
    Moderator Devor's Avatar
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    Quote Originally Posted by Queshire View Post
    ... I don't get what you mean by werewolf level 10... -_- and frankly what you described strikes me as more video game-ish then what I did.
    Werewolf level 10. You know, the same wolf, only bigger. And tougher. I was only suggesting that you try to add a difference that's more conceptual.
    "Fairy tales are more than true, not because they tell us that dragons exist, but because they tell us that dragons can be beaten." - G. K. Chesterton
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  6. #6
    Senior Member Queshire's Avatar
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    Ah~~~ I see. Well, they're still basically werewolves, only better then those "common" werewolves.
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  7. #7
    Senior Member Anders Ämting's Avatar
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    Interesting fact: Technically speaking, Fenrir was a pure-bred Jotun. (That is, a frost giant.) He just happened to look like a wolf.

    Norse Mythology is fun that way.
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    Member Jon_Chong's Avatar
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    Have you ever read/played Werewolf the Forsaken or Werewolf the Apocalypse? If you have not, it is a pen and paper rpg where you play as werewolves in the defense of the earth from... well, from everything. It is not a happy place. But that is not why I brought it up. The reason why I brought it up is because in Werewolf, the werewolves are capable of shapeshifting in 5 forms. The names change with the game, but the description is similar. There's the man and wolf form, then the near-man(larger, shaggier), near-wolf(direwolves, really) and the war form. The war form is a monster.

    How does this connect to your world? Maybe the garden variety werewolves are only capable of going into the near-man form but these children of Fenrir, with their purer blood are able to assume the full breadth of their shapeshifting prowess. To see a Fenrirkin in warform is to gaze at death, it has been said.

  9. #9
    Senior Member shangrila's Avatar
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    Quote Originally Posted by Jon_Chong View Post
    Have you ever read/played Werewolf the Forsaken or Werewolf the Apocalypse? If you have not, it is a pen and paper rpg where you play as werewolves in the defense of the earth from... well, from everything. It is not a happy place. But that is not why I brought it up. The reason why I brought it up is because in Werewolf, the werewolves are capable of shapeshifting in 5 forms. The names change with the game, but the description is similar. There's the man and wolf form, then the near-man(larger, shaggier), near-wolf(direwolves, really) and the war form. The war form is a monster.

    How does this connect to your world? Maybe the garden variety werewolves are only capable of going into the near-man form but these children of Fenrir, with their purer blood are able to assume the full breadth of their shapeshifting prowess. To see a Fenrirkin in warform is to gaze at death, it has been said.
    I was going to suggest something like this as well, although not with that many different forms.

    Since Fenrir is more of a traditional wolf, you could have the Fenrirkin as huge wolves (ala Twilight, though hopefully with better CGI) and the normal werewolves as the man-shaped, Underworld type.

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    Senior Member Aravelle's Avatar
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    Herm...so in a sense they're like demi-gods... I will ask this: What would be the point of freeing Fenrir? Will it give them more power? Are they a lost people, seeking their leader? What benefit will come from it, other than pissing off the Norse gods?

    And if you have the Norse gods, are there gods from other cultures? Or are the Norse the "one true gods"?

    I like what Anders said about Fenrir having actually been a frost giant. I suggest looking into the abilities of theirs [the giants], and seeing if anything's worth the taking.

    Also, it wouldn't hurt to give them some cons and weaknesses.
    Last edited by Aravelle; 5-8-12 at 11:40 AM. Reason: typos

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