I suggest you take a look at Sanderson's First Law.
Sanderson's First Law - Wikipedia, the free encyclopedia
We had a thread discussing it here, but I can't seem to find the link.
This is a discussion on "What is magic?" in the Writing Questions forum.
I suggest you take a look at Sanderson's First Law.
Sanderson's First Law - Wikipedia, the free encyclopedia
We had a thread discussing it here, but I can't seem to find the link.
--Life is a long lesson in humility
--Never give up on a dream just because of the time it will take to accomplish it. The time will pass anyway.
I found this information of magic in an enyclopeida:
Magic is: "Anything occurring naturally on earth, whether plant, animal, plant, stone or metal, is alive."
"Magic is the manipulation of Earth's naturally occurring powers in an attempt to provide the caster with success."
"Magic spells are deliberate specific attempts to harness and manipulate this energy following a formula or direction."
"Magic power is inherent on earth. No one created it."
"Magic is older than writing itself."
Where did magic come from?
"Magic is older than writing so no one knows how it started." Some cultures revel in their magic cultures. Others are ashamed of it. Alexandria, Egypt, has a reputation as a world capital of Magic. From there it went to Greece, Mesopotamia, Rome and Nubia.
"A magic spell is a conscious formalized attempt to manipulate magic power and energy (haka) in order to achieve your personal goal."
The power to bring about change.
To put it another way: Magic is sufficiently advanced technology.![]()
"Energy and persistence conquer all things." - Benjamin Franklin
Hey! You there, with that duck on your head! Read my blog: When All of a Sudden...
I really think that as long as magic is consistent and doesn't feel like a dues ex machina, it is good and doesn't necessarily need to be explained. Some universes call for more scientific forms of magic and that can be really cool, to make it make sense, more an alternate way the world works. Other universes call for a religious sort of magic, where it's all about drawing power from powers that be, that can work too in a world with gods like that. And sometimes magic can simply be.
I'm not so on board with the idea that 'too powerful equals not interesting'. One of the most successful graphic novel series of all time is Sandman, and that's about the reality altering demigod Dream. It's just that the conflicts are usually not physical ones, and that there are many just as powerful as him regardless. And often, a conflict's most interesting points aren't the 'hows' (how will he do that?) but the whys. I often come to Superman's defense similarly when it comes to comic discussions, because although plenty of stories abuse his godlike powers, he has had great stories that weren't about that but about more personal and mental conflicts. To me his true power is his resistance of temptation, that he could take over the world if he wished and yet doesn't. Stories that explore that avoid a boring character.
Anyway, without getting distracted, my point is that any and all sorts of powers, explained in detail or not, can be interesting to read/watch, as long as they are right for the story and the character, and the world of the story.
Well, by definition fantasy involves the impossible. No doubt there are more "explanations" than there are writers, with some having multiple schemes. It really depends on how much work you want to put into it, which (I'm guessing) correlates with how much work you put into the overall background.
Simply put, in the case of destroying your hypothetical house, the magic user isn't just shouting a word, he (or she) is calling on some outward source of energy to do the work. In some schemes, words themselves have power. In a sense magic is a set of tools. Whether the mage uses an earth elemental, a small explosion, a divine lightning bolt, or a crowbar, he has something to amplify his own strength. The crowbar might take a while longer, but the intent and the result are the same.
Some readers love to learn about all the nuts and bolts of your setting. Some don't. If you wave your hands and say, "It's magic, ooh, sparkly," you disappoint the former, and the latter won't care. If you do explain, the former become fans, and the latter still won't care. If you explain poorly, perhaps with a Wall of Wonky Text or a lot of As You Know Borozob, you turn off everybody. So I vote for full disclosure, but only if you feel that you can do it well.
From what I have read on the subject, Aleister Crowley defined magick as "the Science and Art of causing Change to occur in conformity with Will."
I think this is a great general description of magick that can be applied to basically any fantasy situation. At some point there has to be a Will that influences the world around it.
In my novels, the influence that a particular Will can cause depends on the Will's own race, but I also have certain "universal" magicks that can be used by any race (like alchemy, naming, witchcraft, etc). In fact, magick is literally the fabric of the universe and makes up all reality. This is why the magick within one creature or object can influence the magick of another.
...You know, the more I hear that phrase or any variation thereof, the more I want to invent a time machine so that I can go back and punch Arthur C Clarke in the face. It gets a bit tired after a while.
Plus, I'm pretty sure he didn't mean it like that - he was pointing out that when writing science fiction about a sufficiently advanced culture, the limits of their capabilities are not set by what is plausible to real science but rather your own creativity. It has very little to do with actual magic in a fantasy setting.
Anyway, for the most part, magic is phenomenon rather than a technology.
"Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with."
-Homestuck
Zero Angel 
Magic doesn't age, doesn't suffer, doesn't ask you to be happy, sad, or content. It just is. Magic is there to intrigue the imagination and give it something extraordinary or out of this world. To some that's the same thing but some will argue there is a difference.
Point is, no matter how you apply this word to your work it excites the psyche by the meer mention of it. The most satisfying part about it is it's almost always unknown and the unknown is always more exciting then the preaching.
Humans nature to explain all things is built in and motivational. When we find the answer to an unexplained question we ask ourselves now what? and look for something else as the last has lost it's intrigue.
If you need to explain on some level how your magic system works just so you know its limits then do so. But think long and hard if you want to transfer that explanation into your work for all readers to see.
Harry Potter for example, you know a lot about the magic system and its limits but you still don't know how it came to be, where it came from, and how the power transfers from one to another through breeding aside from saying it's in the genes. Where does a magic gene come from? How does it change the body aside from being able to do magic? Does that make magic folk mutants?
You get the point.
"Energy and persistence conquer all things." - Benjamin Franklin
Hey! You there, with that duck on your head! Read my blog: When All of a Sudden...