wordwalker
Auror
One trick I've come up with to keep characters from giving information to the reader: Start with the assumption that people don't talk about what a thing is, they jump past that to what they think it's going to do to (or for) them and how they'll cope with it. So instead of a frontier captain saying
it might be
In other words, don't add background just because the conversation has come close to why a thing is that way, keep the talk just ahead of explaining itself until it's the right moment for a character to back up and explain or argue or muse over the thing's nature as well as its effects.
Thoughts?
The orcs have been our enemies for thousands of years, and it's only a matter of time before they attack again.
it might be
Step up those repairs, their next wave might be on the march right now!
In other words, don't add background just because the conversation has come close to why a thing is that way, keep the talk just ahead of explaining itself until it's the right moment for a character to back up and explain or argue or muse over the thing's nature as well as its effects.
Thoughts?