Oh, o.k.! This makes sense to me. You're talking about "deus ex machina" as a narrative device and not a theme. I'm zeroing in on the "idea" of the divine interacting with the mortal. Hmm...
Although I think the way you put things here clears things up, I still don't think the distinction between "divine intervention" and "deus ex machina" is worth the effort. Why? For me the important narrative element that these concepts (as defined above) throw into focus is this: a dramatically...
Yeah it is! By this definition the god solves an unsolvable problem, though sometimes in ways that affirm human worth and in other ways that challenge it. For example: two countries are at war with each other, and then a god destroys them both, resolving their conflict. On a larger note, we...
Yeah! Old School Renaissance all the way! I'm totally a fan of Greyhawk and D&D 1st edition. I also like 2nd edition and Forgotten Realms.
Have you ever read Gary Gygax's "Gord the Rogue" novels? They're set in Greyhawk and totally evoke that old school, late-70s D&D feeling. Not the best...
I really like the *Bloodsilver* cover, and the *Autumn Flames* cover. They're the strongest. I agree with the others. They have a real simplicity and elegance to them. Part III isn't my favorite. The image seems formless. I know it's a stone I'm looking at. Stones aren't the most interesting...
I think having "the gods" or a great and powerful being intervening is just fine. I think it can be a powerful theme for a story. I've always smiled at how we tend to emphasize the "good side" of deus ex machina, the gods coming down to fortuitously "save" the protagonist. But what about the...
Hello everyone! My name's Jason. I heard a podcast a while ago the featured the creator of Mythic Scribes. He seemed like an extremely interesting guy and therefore inspired me to check this site out.
I've been writing fiction for a long time now. It's one of my favorite past times...