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Recent content by Valarium

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    Lifestyle of Shadow People

    So i'm developing a shapeshifter-esq race of shadows, and am thinking about how they would operate in day to day life. The general idea is that they have the freedom to change their form, even shifting from a 3D form to a purely 2D form (as a shadow independent of an object essentially). Though...
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    Developing Mana

    The most basic limitation of magic is how much "mana" you have. Can't really cast a spell if you don't have the amount of mana needed to cast it. There are additional limitations, but they all vary depending on magic "form". For example, basic spell casting requires the knowledge of a order of...
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    Developing Mana

    As long as you have the proper knowledge to cast a spell (be it vocally, through runes, through handsigns, or any other way magic can be conducted), you can cast a spell (given you have access to a source of mana). For whether certain fantasy races are barred from using magic, no.
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    Trolls, Goblins, and orcs

    For creation, I usually go about it in two ways, either building them up for lore or stories sake. If your taking the more story driven route, I would focus on creating them to help the story. In creating the "bumbling race of bad guys", I think you should think about their role as antagonists...
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    Developing Mana

    Density is the core reason why gold has more mana than blood. For what happens to mana after used to cast a spell, one of two things happens. It is either transformed into some kind of physical force, particle, etc, or reverts back to Etherium. For what happens if some uses all of their gold or...
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    Developing Mana

    It does go further than just the surface layer "blood is magic", however i'm still thinking about the specifics. For the question of how much mana is used for a spell, its dependent on the spell and users ability. For example, a simple D&D esq fireball would probably be a low cost spell compared...
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    Developing Mana

    I'm designing a magic system, and have been working on what "mana" is. Recently I've settled on this: There are three states of mana (reflecting the three states of matter), the gaseous state is "Etherium" (Which is completely invisible and almost completely intangible), the liquid state is...
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    Magic Spirits and Such

    For the clash of the metaphysical/physical, I think there is a way to balance both. I think that having all components of the world being grounded purely in the metaphysical will create a "aloofness", which can be alleviated by presenting physical mechanics in the world. Plus the use of...
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    Magic Spirits and Such

    I've actually tackled the same question, and go about in two ways in my fantasy world. The first and primary deals with the metaphysical, how ideas interact with each other, the idea of ideas, pretentious stuff like that. Short of it is that literal magic in my world is reliant off of ideas, and...
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    Magic Spirits and Such

    I like the amalgamation of faces idea. Though I have had this idea before and I think another thing could be "fae", which area a indirect extension of the spirit which bind themselves to portions of the area or structure.
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    Magic Spirits and Such

    For the seasonal stuff, either the spirit would transform to reflect the state of the river, or just go into "stasis" until their favored state returns. On the natural disasters I would say that the majority of situations like floods are just natural phenomenon unrelated to spirits. Though...
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    Magic Spirits and Such

    So i'm new and kinda been wanting to bounce some ideas off people, and found this forum. To get started i have been creating a fantasy world, and i have thought up of a system for "spirits", aka entities bound to certain places, buildings, or objects. They derive power from belief and what...
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