Feo Takahari
Auror
This will be long, so I'll make it two parts.
My larger goal is usually to create characters my readers will find interesting. This doesn't necessarily equate to "sympathetic", but that's the route I most frequently go. I haven't codified my methods before, but a few thoughts off the top of my head:
1): An interesting character acts on more than one principle. In most cases, these principles drag them in different directions--this means that you can't always tell what the character will do in response to a particular situation.
2): Interesting characters aren't always logical, but their actions make sense on some level. This is most important in tragedy, with characters failing through their flaws and their weaknesses, but it's useful to keep in mind in other genres as well--if your character was previously cowardly, and you want him to do something brave, you need to create a sequence of events that will inspire him to bravery.
3): Interesting characters help to create their situation. This doesn't preclude inactive characters, but their inactivity must be at least partially their own fault. Characters who're constantly pushed around by fate or chance, without any opportunity to make meaningful choices, are unable to demonstrate the traits that define them.
To put this together, I think John in my story Eternal is an interesting character, albeit one of my simpler ones. When his wife Leila was alive, he wanted to spend time with her, but also wanted to earn a living and provide for her. After her death, he convinces himself that Ghost is Leila reborn, in part because that gives him an opportunity to atone for neglecting Leila. He's not that rounded of a character, and I ultimately used Ghost as my protagonist, but I think he's got enough complexity to function in his role.
More in a moment.
My larger goal is usually to create characters my readers will find interesting. This doesn't necessarily equate to "sympathetic", but that's the route I most frequently go. I haven't codified my methods before, but a few thoughts off the top of my head:
1): An interesting character acts on more than one principle. In most cases, these principles drag them in different directions--this means that you can't always tell what the character will do in response to a particular situation.
2): Interesting characters aren't always logical, but their actions make sense on some level. This is most important in tragedy, with characters failing through their flaws and their weaknesses, but it's useful to keep in mind in other genres as well--if your character was previously cowardly, and you want him to do something brave, you need to create a sequence of events that will inspire him to bravery.
3): Interesting characters help to create their situation. This doesn't preclude inactive characters, but their inactivity must be at least partially their own fault. Characters who're constantly pushed around by fate or chance, without any opportunity to make meaningful choices, are unable to demonstrate the traits that define them.
To put this together, I think John in my story Eternal is an interesting character, albeit one of my simpler ones. When his wife Leila was alive, he wanted to spend time with her, but also wanted to earn a living and provide for her. After her death, he convinces himself that Ghost is Leila reborn, in part because that gives him an opportunity to atone for neglecting Leila. He's not that rounded of a character, and I ultimately used Ghost as my protagonist, but I think he's got enough complexity to function in his role.
More in a moment.