teacup
Auror
I think cliches can be a good thing to play on in fantasy.
For one example, my story takes place after the Chosen Hero has defeated the evil overlord. 28 years after the hero's death, to be exact.
So for this reason I don't hate any of them (except Tolkien ripoffs and women being only love interests/support characters, which, done right, even those could probably be played with to make something good.)
For one example, my story takes place after the Chosen Hero has defeated the evil overlord. 28 years after the hero's death, to be exact.
So for this reason I don't hate any of them (except Tolkien ripoffs and women being only love interests/support characters, which, done right, even those could probably be played with to make something good.)