Gryphos
Auror
Hey, all our worlds undoubtedly have a variety of races like humans, dwarves or elves, but how many individual nations made up of these races are there.
I've recently noticed that my world has quite a lot, twenty in all, including twelve city-states. All made up of the four races: Humans, Dwarrow, Tuatha (tall people with beards and small horns) and Paracotl (bird people)
Non city-states:
Valkegan - Nordic inspired nation of humans. Aggressively expansionist and has a very powerful military. Governed by a high king who appoints Jarls to govern over individual areas of the island. Worships no gods.
Muloor - Middle eastern and Arabian inspired nation of humans. Lives on the large desert island and mainly minds themselves, but not to be underestimated militaristically. Worships no gods but revers the mysterious 'Desert Spirit'.
Adirieg - Nation of Dwarrow who live on a clustered dusty archipelago wedged between Valkegan and Muloor. Hated by Muloor but held its ground against many attacks. Worships griffins.
Elbshire - Medieval england and celtic inspired nation of humans. Island of lush farmland. Lords have their own regions but the king holds power. Worships the Danadorian pantheon.
Kushlukai - A Native American inspired human people. Just north of Elbshire and victim to its partial occupation and many wars. Not a single nation but a group of many tribes. Worships no gods but has a spirituality to do with nature.
Arynnwn - Celtic inspired nation of Tuatha. North east of Kushlukai. A theocracy where the whole island is run by an 'Archdruid'. Worships the Tuatha pantheon of Otherworld lords.
Pararoam - Jungle island south east of Elbshire and home of the Paracotl. Barely explored by outsiders and never conquered. Legend tells of the Elbic king Baroten the Fool, who led an army into Pararoam, never to be seen again. The Paracotl worship their deity, 'Ralzoaca'.
The Throgn Island - Island of humans off the coast of Danador laid across the entrance to the Throgn bay. Only a single proper settlement on the island, the town of Throngel. Survived subjugation by Valkegan and eventually managed to gain its freedom. Worships the 'Warrior of the Wave'.
City-states of Danador:
Taskondale - Once a colony of Elbshire but broke away when its power grew almost equal to that of the entirety of Elbshire. Maintains a good relationship with Elbshire. Worships the Danadorian pantheon.
Sceldicci - Human city on the coast and a massive centre of trade. Once known as 'Aldunarian' and was the centre of the mighty Aldunarian empire, but fell into decline. The state of Sceldicci rose from the ashes of Aldunarian and gained great power. Worships the Danadorian pantheon.
Ryondelle - Human city on the confluence of two rivers, split into three districts. Famous for the famous 'Ryonese March' when the army of Ryondelle marched on Aldunarian lands and utterly defeated them, bringing about the fall of Aldunarian. Worships the Danadorian pantheon.
Calizia - Human city on the coast. Founded by Aldunarian and survived the Ryonese March. Very close allies with Lyron. Worships the Danadorian pantheon.
Lyron - Island citadel of humans just off the coast, directly opposite Calizia. Founded as a military fortress by Aldunarian and also survived the Ryonese March. Has a formidable navy and gains its wood from trade with Calizia. In times of war the two will often merge their militaries and fight as a single force. Often ends up in conflict with Ryondelle. Worships the Danadorian pantheon.
Martrega - Large human town in the snowy northern tip of Danador. Gains most of its wealth from trading fish. No one really cares about Martrega as its military isn't even particularly powerful. The only reason it hasn't already been conquered is its low value. Worships the Danadorian pantheon.
Duskfield - Large human city hugging a mountain and surrounded by fields of dusk flowers. Founded by the Galafell kingdom as an elaborate show-off city, but went independent after the fall of Galafell. Would have fallen to the same Valkegan forces that took over the rest of Galafell had it not been for the mysterious actions of some drakes intervening and attacking both Duskfield and the Valkegans. While the city survived, that Valkegan army were almost entirely eliminated and was forced to abandon Duskfield. Worships the Danadorian pantheon.
Gallohelm - Once known as 'Kingshelm' and was the capital of Galafell. Was conquered by the Valkegan Jarl Vilk and remained 'Vilkhelm'. When Vilk died without any heirs he passed on rule to his good friend (and Galafellian) Gallo. Gallo remained the city 'Gallohelm', but did not rebuild the Galafellian kingdom, though he did drive away what Valkegans remained in the city. Worships the Danadorian pantheon.
Greyhall - City on the coast of Throgn bay, a ways south of Duskfield and north west of Gallohelm . Founded during Vilk's invasion. Remained even after the withdrawal of the Valkegans from Danador and stayed on as a city-state, but always claimed loyalty to the Valkegan high king. Worships no gods.
Herald Knoll - Small fort/town on a hill, around which a river forks and rejoins, acting as a natural mote. Founded as a fort by Galafell, guarding the kingdom's south. Home of the Yaleknights. The Yaleknights managed to defend the city from the Valkegan forces and thus Herald Knoll was never taken by Vilk. Worships the Danadorian pantheon.
Dacrborg - Human town in southern Danador, west of Herald Knoll and east of Taskondale. Was once the city of Curganon, home of the Curg people, masters of horses. Was attacked and conquered by the Dacrain people from Dacrainia, across the sea to the south. When Dacrainia was conquered by Muloor, the Dacrains fled north across the sea to Danador and conquered the city of Curganon, renaming it 'Dacrborg'. The reason the Dacrains managed to utterly defeat the Curgs was their 'Dacrain Wolves', special wolves from Dacrainia domesticated and selectively bred to be vicious and faster than a horse. The wolves were also trained to attack horses, making them the perfect anti-cavalry weapon. Curganon, with a military very dependant on cavalry, stood no chance. However, the Curgs did manage to kill the Dacrain leader, inspiring hatred from the Dacrains. The Curgs were forced to flee and roam Danador as nomads. Neither the Curgs nor the Dacrains worshipped any gods, but held horses and wolves in high respect respectively.
Felkrob - The city of the Dwarrow, in the heart of the Danador mountains, situated in a valley. Founded many millennia ago by the first Dwarrow after their creation by the griffin Brakku. The Dwarrow do not lead themselves but are led by griffins. Tries to avoid conflict of any kind and stays out of wars. Guards a convenient road across the Danador mountains from the west to the east. Worships the griffins.
As I said, it's quite a lot. But how many nations and kingdoms do you guys have and what are their backstories?
I've recently noticed that my world has quite a lot, twenty in all, including twelve city-states. All made up of the four races: Humans, Dwarrow, Tuatha (tall people with beards and small horns) and Paracotl (bird people)
Non city-states:
Valkegan - Nordic inspired nation of humans. Aggressively expansionist and has a very powerful military. Governed by a high king who appoints Jarls to govern over individual areas of the island. Worships no gods.
Muloor - Middle eastern and Arabian inspired nation of humans. Lives on the large desert island and mainly minds themselves, but not to be underestimated militaristically. Worships no gods but revers the mysterious 'Desert Spirit'.
Adirieg - Nation of Dwarrow who live on a clustered dusty archipelago wedged between Valkegan and Muloor. Hated by Muloor but held its ground against many attacks. Worships griffins.
Elbshire - Medieval england and celtic inspired nation of humans. Island of lush farmland. Lords have their own regions but the king holds power. Worships the Danadorian pantheon.
Kushlukai - A Native American inspired human people. Just north of Elbshire and victim to its partial occupation and many wars. Not a single nation but a group of many tribes. Worships no gods but has a spirituality to do with nature.
Arynnwn - Celtic inspired nation of Tuatha. North east of Kushlukai. A theocracy where the whole island is run by an 'Archdruid'. Worships the Tuatha pantheon of Otherworld lords.
Pararoam - Jungle island south east of Elbshire and home of the Paracotl. Barely explored by outsiders and never conquered. Legend tells of the Elbic king Baroten the Fool, who led an army into Pararoam, never to be seen again. The Paracotl worship their deity, 'Ralzoaca'.
The Throgn Island - Island of humans off the coast of Danador laid across the entrance to the Throgn bay. Only a single proper settlement on the island, the town of Throngel. Survived subjugation by Valkegan and eventually managed to gain its freedom. Worships the 'Warrior of the Wave'.
City-states of Danador:
Taskondale - Once a colony of Elbshire but broke away when its power grew almost equal to that of the entirety of Elbshire. Maintains a good relationship with Elbshire. Worships the Danadorian pantheon.
Sceldicci - Human city on the coast and a massive centre of trade. Once known as 'Aldunarian' and was the centre of the mighty Aldunarian empire, but fell into decline. The state of Sceldicci rose from the ashes of Aldunarian and gained great power. Worships the Danadorian pantheon.
Ryondelle - Human city on the confluence of two rivers, split into three districts. Famous for the famous 'Ryonese March' when the army of Ryondelle marched on Aldunarian lands and utterly defeated them, bringing about the fall of Aldunarian. Worships the Danadorian pantheon.
Calizia - Human city on the coast. Founded by Aldunarian and survived the Ryonese March. Very close allies with Lyron. Worships the Danadorian pantheon.
Lyron - Island citadel of humans just off the coast, directly opposite Calizia. Founded as a military fortress by Aldunarian and also survived the Ryonese March. Has a formidable navy and gains its wood from trade with Calizia. In times of war the two will often merge their militaries and fight as a single force. Often ends up in conflict with Ryondelle. Worships the Danadorian pantheon.
Martrega - Large human town in the snowy northern tip of Danador. Gains most of its wealth from trading fish. No one really cares about Martrega as its military isn't even particularly powerful. The only reason it hasn't already been conquered is its low value. Worships the Danadorian pantheon.
Duskfield - Large human city hugging a mountain and surrounded by fields of dusk flowers. Founded by the Galafell kingdom as an elaborate show-off city, but went independent after the fall of Galafell. Would have fallen to the same Valkegan forces that took over the rest of Galafell had it not been for the mysterious actions of some drakes intervening and attacking both Duskfield and the Valkegans. While the city survived, that Valkegan army were almost entirely eliminated and was forced to abandon Duskfield. Worships the Danadorian pantheon.
Gallohelm - Once known as 'Kingshelm' and was the capital of Galafell. Was conquered by the Valkegan Jarl Vilk and remained 'Vilkhelm'. When Vilk died without any heirs he passed on rule to his good friend (and Galafellian) Gallo. Gallo remained the city 'Gallohelm', but did not rebuild the Galafellian kingdom, though he did drive away what Valkegans remained in the city. Worships the Danadorian pantheon.
Greyhall - City on the coast of Throgn bay, a ways south of Duskfield and north west of Gallohelm . Founded during Vilk's invasion. Remained even after the withdrawal of the Valkegans from Danador and stayed on as a city-state, but always claimed loyalty to the Valkegan high king. Worships no gods.
Herald Knoll - Small fort/town on a hill, around which a river forks and rejoins, acting as a natural mote. Founded as a fort by Galafell, guarding the kingdom's south. Home of the Yaleknights. The Yaleknights managed to defend the city from the Valkegan forces and thus Herald Knoll was never taken by Vilk. Worships the Danadorian pantheon.
Dacrborg - Human town in southern Danador, west of Herald Knoll and east of Taskondale. Was once the city of Curganon, home of the Curg people, masters of horses. Was attacked and conquered by the Dacrain people from Dacrainia, across the sea to the south. When Dacrainia was conquered by Muloor, the Dacrains fled north across the sea to Danador and conquered the city of Curganon, renaming it 'Dacrborg'. The reason the Dacrains managed to utterly defeat the Curgs was their 'Dacrain Wolves', special wolves from Dacrainia domesticated and selectively bred to be vicious and faster than a horse. The wolves were also trained to attack horses, making them the perfect anti-cavalry weapon. Curganon, with a military very dependant on cavalry, stood no chance. However, the Curgs did manage to kill the Dacrain leader, inspiring hatred from the Dacrains. The Curgs were forced to flee and roam Danador as nomads. Neither the Curgs nor the Dacrains worshipped any gods, but held horses and wolves in high respect respectively.
Felkrob - The city of the Dwarrow, in the heart of the Danador mountains, situated in a valley. Founded many millennia ago by the first Dwarrow after their creation by the griffin Brakku. The Dwarrow do not lead themselves but are led by griffins. Tries to avoid conflict of any kind and stays out of wars. Guards a convenient road across the Danador mountains from the west to the east. Worships the griffins.
As I said, it's quite a lot. But how many nations and kingdoms do you guys have and what are their backstories?