Garren Jacobsen
Auror
First off, sorry I haven't been on in while I am a full time college student and I work over 30 hrs a week so if I am breaking any interwebs rule of forum posting protocol forgive me.
With that said I have a question to pose to you all. It has been one that I have been struggling with for a time. I can't decide what to name three of my branches of magic. In my work I have five seperate branchs
Metallurgy-the ability to manipulate natural recurring magical energies into metal so that they can be used at a later date.
Seal Magic- The drawing of certain symbols to perform specific tasks A complement to Metallurgy when making talismans
Mage magic-(one that I am having trouble deciding whether I like it) The ability to create, or merely manipulate natural the elements, designated as fire, water, earth, air, light, and dark. The combination of which would create other sub-elements such as lightning.
Wizardry(also debating about this one)-This is the ability to manipulate the natural laws of chemistry and physics. This also is the ability to mess the human mind. Or if we were to follow quantum mechanics it changes the odds of something happening to your favor. This is done through spells
Spiritism(my absolute least favorite name I have come up with)-This deals with people being able to contact the dead, and summon demons, to pull out spiritual matter and with the help of mages create working golems. They also can reanimate corpses but not bring them back to life.
So if you were me what would you name Mage magic(elemental is good but a bit cliche if you ask me), Wizardry(spell casting is also on the table), and Spritism(I hate it and will hate until I can find a suitable alternative.
Thanks for your help.
With that said I have a question to pose to you all. It has been one that I have been struggling with for a time. I can't decide what to name three of my branches of magic. In my work I have five seperate branchs
Metallurgy-the ability to manipulate natural recurring magical energies into metal so that they can be used at a later date.
Seal Magic- The drawing of certain symbols to perform specific tasks A complement to Metallurgy when making talismans
Mage magic-(one that I am having trouble deciding whether I like it) The ability to create, or merely manipulate natural the elements, designated as fire, water, earth, air, light, and dark. The combination of which would create other sub-elements such as lightning.
Wizardry(also debating about this one)-This is the ability to manipulate the natural laws of chemistry and physics. This also is the ability to mess the human mind. Or if we were to follow quantum mechanics it changes the odds of something happening to your favor. This is done through spells
Spiritism(my absolute least favorite name I have come up with)-This deals with people being able to contact the dead, and summon demons, to pull out spiritual matter and with the help of mages create working golems. They also can reanimate corpses but not bring them back to life.
So if you were me what would you name Mage magic(elemental is good but a bit cliche if you ask me), Wizardry(spell casting is also on the table), and Spritism(I hate it and will hate until I can find a suitable alternative.
Thanks for your help.