ArenRax
Sage
Meant to put this in my earlier post, but I'll toss it in now:
To me, 'too linear' is a story without twists:
...big, buff, well trained Frank goes up against the not so big and buff and definitely ill trained Sam, beating him to a pulp without breaking a sweat. Result, Sam spends the next six months on crutches. That would be a 'too linear' story, and I tend to shy away from such: the outcome is obvious in advance.
But, add some twists - Sam trying an unusual move or taking advantage of a location quirk, or Frank being off his game because he's hung over, and the outcome is in doubt. The tale, while linear, is not overly so, and becomes more interesting.
Heh. In the series im writing this is exactly what I was gonna do because I didn't want the outcome to be predictable or certain events. I remember playing Army of two Devils Cartel and in the first mission/chapter Salem "dies" but I didn't believe and I just knew he would come back to haunt the MC's in some way, and at the end sure enough Salem is killing off the MC's fellow operatives and then tries to kill his old partner but sadly Instead of executing him Bravo leaves him for the police.
now I don't know if its because I've read lots of books and watched lots of DVDs but some things are just predictable for no reason or you get inkling that something will happen.