Bardic_Knowledge
Dreamer
Okay, so I was going to do this in a more structured fashion, with headings and everything, but I decided it was taking too long for my procrastinating self to rearrange everything, so here I am with something more organic.
The world of Experia began with an odd idea: In A World with Save Points (which eventually evolved into a full RPG-Mechanics 'Verse), how odd could things turn out? After all, unnatural death has no impact when you'll just wake up the next day with all your memories intact and the equipment from the last time you saved.
So, in this world, I put a place called "Carpenter Town," where pretty much everyone was very skilled at woodwork and architecture because of an odd tradition of theirs: whenever someone from their town wanted to go out and become an Adventurer, they send the prospective Adventurer into the woods to find a specific plant, then loose monsters on the town (I never thought of how on that front, though), then half the town is likely to be dead when the Adventurer comes back and they fight off the monsters. The next day, the town revives, they have a party to celebrate, and then get to rebuilding.
But the main character of this story idea I had, when it was their turn, a mysterious cloaked figure appeared and destroyed the Save Point, indirectly killing the townsfolk that had already died to the monsters. The main character then declares a Quest of vengeance that eventually puts them on a path to save the world from an Eldritch Abomination of Order that was sealed inside the Save Points.
From there, I needed a world for this story to take place in, and eventually I started building it, mixing in two other settings I had invented, and eventually using Azgaar's Fantasy Map Generator to create a world map and countries that the heroes would travel through on their journey (with four of those being ones created before I used the map generator: Igaland, Lormoor, Ahcos, and Ancient).
Here's the World of Experia. I'll talk about the countries and the planet and its bodies themselves in the next post.
The world of Experia began with an odd idea: In A World with Save Points (which eventually evolved into a full RPG-Mechanics 'Verse), how odd could things turn out? After all, unnatural death has no impact when you'll just wake up the next day with all your memories intact and the equipment from the last time you saved.
So, in this world, I put a place called "Carpenter Town," where pretty much everyone was very skilled at woodwork and architecture because of an odd tradition of theirs: whenever someone from their town wanted to go out and become an Adventurer, they send the prospective Adventurer into the woods to find a specific plant, then loose monsters on the town (I never thought of how on that front, though), then half the town is likely to be dead when the Adventurer comes back and they fight off the monsters. The next day, the town revives, they have a party to celebrate, and then get to rebuilding.
But the main character of this story idea I had, when it was their turn, a mysterious cloaked figure appeared and destroyed the Save Point, indirectly killing the townsfolk that had already died to the monsters. The main character then declares a Quest of vengeance that eventually puts them on a path to save the world from an Eldritch Abomination of Order that was sealed inside the Save Points.
From there, I needed a world for this story to take place in, and eventually I started building it, mixing in two other settings I had invented, and eventually using Azgaar's Fantasy Map Generator to create a world map and countries that the heroes would travel through on their journey (with four of those being ones created before I used the map generator: Igaland, Lormoor, Ahcos, and Ancient).
Here's the World of Experia. I'll talk about the countries and the planet and its bodies themselves in the next post.