I'm in need of some help with creating drawbacks for my "magic" system. Here is a general idea of what I have so far...
There are a few people who are born in my world with an innate gift. It's not "true" magic, but both are deemed socially unacceptable. Each gift is unique to the person, and can be strengthened like any muscle. I want to create a set of drawbacks to discourage developing the gift. I have five types...
Telekinesis: I like the idea of tying this one to strong emotions. Someone gets angry, and things go flying, get broken, and people get hurt. The stronger they become, the higher the risk they accidentally kill someone. But it creates a problem for me in and of itself as I feel the stronger they work this "muscle" wouldn't an increase of control come with it?
Pyrokinesis: I have no good idea for this one, other than the same as telekinesis.But I want it to have its own drawback(s).
Telepathy: After crawling around in someone's head, they take on their personality for a limited time. Depending on how deep they go effects how many mannerisms, or personality traits they take on.
Clairvoyance: I'm not real sure about this one. Purposely looking at the future too much makes it hard to know what version of the world they're in. Too much time spent in what "might" be makes it hard to know reality from vision?
Necromancy: This does not operate in a "traditional" sense of the word. They can't raise the dead. They more or less see the dead, and can converse with them. They can also drain the life out of someone. (I'm still deciding if they can do something with it, once they have it.) This one I'm leaning towards the allure of power. The more they practice it, the harder it is to stop. But it seems to fall short, and I feel it needs something else.
Any help would be greatly appreciated. Thank you in advance!
There are a few people who are born in my world with an innate gift. It's not "true" magic, but both are deemed socially unacceptable. Each gift is unique to the person, and can be strengthened like any muscle. I want to create a set of drawbacks to discourage developing the gift. I have five types...
Telekinesis: I like the idea of tying this one to strong emotions. Someone gets angry, and things go flying, get broken, and people get hurt. The stronger they become, the higher the risk they accidentally kill someone. But it creates a problem for me in and of itself as I feel the stronger they work this "muscle" wouldn't an increase of control come with it?
Pyrokinesis: I have no good idea for this one, other than the same as telekinesis.But I want it to have its own drawback(s).
Telepathy: After crawling around in someone's head, they take on their personality for a limited time. Depending on how deep they go effects how many mannerisms, or personality traits they take on.
Clairvoyance: I'm not real sure about this one. Purposely looking at the future too much makes it hard to know what version of the world they're in. Too much time spent in what "might" be makes it hard to know reality from vision?
Necromancy: This does not operate in a "traditional" sense of the word. They can't raise the dead. They more or less see the dead, and can converse with them. They can also drain the life out of someone. (I'm still deciding if they can do something with it, once they have it.) This one I'm leaning towards the allure of power. The more they practice it, the harder it is to stop. But it seems to fall short, and I feel it needs something else.
Any help would be greatly appreciated. Thank you in advance!