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City and region names

Discussion in 'World Building' started by Aldarion, Jul 21, 2019.

  1. Aldarion

    Aldarion Troubadour

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    CITIES (41/41)

    Latin name basis

    Ardea (po čapljama – Čapljina) (L)

    Kingstown – Rex Civitatis – Regitatis (L)

    Horsefield – Equum Agro

    Old Port – Portum Veteris

    Old Graveyard – Cimeterium Antiquis

    New Graveyard – Cimeterium Novum

    Bloody Field - Contundetarum

    Field of Bones – Agerossa

    Greenfield – Viride Agri

    Green Ford – Viridi Vadum

    Blue Ford – Caeruleum Vadum – Caeruledum

    House of Ghosts – Domum Manes – Manedomum

    House of the Damned – Domus de Damnatorum – Domatorum

    Safe Harbour – Portum Tutum – Tutuportum - Tutuporta

    Dug In City – Foderunt Urbiumque – Foderumque

    Mountain City – Mons Civitatem

    City of Joy – Civitas Gaudium – Gaudia

    Palace City – Urbem Regiam

    Red Field – Ruber Agri

    Three Teeth – Tridentem (surrounded by three hills)

    Strength – Robur Urbs – Roburbs

    Swamp City – Palus Urbem

    Ford City – Vadum Civitatem

    White City – Albus Civitatis

    White Fortress – Alba Munitionem

    Celtic name basis

    Mouth of River Slaughter – Mouth of Alanastra – Ceg Alanastra – Ceganastra

    Sweet City – Dinas Felys – Dinalys

    Dairy – Ilaeth

    Fair Winds – Gwyntoedd Teg

    Wide River – Afon Eang

    Black Pool – Pwll Du

    White Fort – Caer Wen

    Holy Headland – Pentir Sanctaidd

    Passage – Darn

    Low Field – Cae Isel

    Stone City – Dinas Garreg

    Wheel Market – Marchnad Olwynion

    Battlefield – Maes Y Gad

    Greek name basis

    Difficult Ridge – Diskoly Koryfogrammi

    Green Lake – Prasini Limni

    White City – Lefki Poli

    TOWNS (92/92)

    Latin name basis

    Kaštel Lukšić – Arce Lucius

    Kaštel Novi – Arce Novum

    Kaštel Stari – Arce Vetum

    Kaštel Štafilić – Arce Stafila

    Kaštel Kambelovac – Arce Cambium

    Kaštel Gomilica – Arce Abadessa

    Kaštel Sućurac – Dilat – Arce Dillatum

    Ostrog ("straža") – Castris Praesidio

    Small Castle - Castellulum

    Mud Field – Luto Agri

    Terror Town – Timore Oppidum – Timodium

    Crazy House – Resonent

    Holy Saviour – Sancti Salvatoris

    Assumption – Assumptione

    Market Town – Forum Oppidium – Foridium

    Apple Farm – Malum Villam

    Milk Town – Lac Oppidum – Lacidum

    Sandy Inlet – Secessu Longo Harenosum – Secongohar

    High Hill – Collem Excelsum – Collelsum

    Cow Bridge – Vitula Eligans Pontem

    New Borough – Novi Burgi – Novurgi

    Red Bank – Rubrum Coma – Ruboma

    House of Priests – Sacerdotibus Domus Domini – Sacerdotimus

    Deep Pool – Profunda Stagnum

    Watch Place – Vigilate Locum – Vigilacum

    Ox Pasture – Pascuum Bovii – Pascubovi

    Laurel Grove – Daphnona

    Curved Bridge – Curvam Pontem

    Garden Town – Villa Hortus

    Hollow Stream – Amnis Cavas

    Black Tower – Turrim Nigrum

    Mountain Pass – Saltum (located within mountain pass)

    Enclosing – Closium (located within mountain pass)

    Sour Town – Oppidum Uvam – Oppiduvam (sour mineral waters)

    Fortress Town – Praesidium Civitatis

    Barren River – Flumen Sterili

    Big Village – Villa Magna

    Mad Forrest – Forrest ad Insaniam

    Little Valley – Paulo Vallis – Paullis

    Raven Town – Corvum Oppidum

    Ghost Town / Town of Ghosts – Oppidum Exspiravit

    Ghoul Town – Oppidum Pallidi

    Revenant Town – Oppidum Nuntius

    Celtic (Welsh) name basis

    Sheep Field – Maes Defaid – Maefaid

    Damned Town – Tref Argae

    Small Castle – Castell Bach

    Market Town – Tref Frachnad - Trefrachnad

    Cheese Farm – Fferm Caws – Fermcaw

    Apple Town – Tref Afalau

    Black Forrest – Coedwig Ddu – Coedu

    End of the Bridge – Pen Y Bont – Penybont

    Cow Pasture – Porfa Buwch

    Stone Bridge – Pont Garreg

    Fish Yard – Iard Bysgod – Iardysgod

    Goat Ford – Rhyd Geifir – Rhyfir

    High Enclosure – Clostir Uchel

    Enclosed Forrest – Coedwig Gaeedig – Coeedig

    Town of the Kingths – Tref Y Marchogion – Trefym

    Burial Ground – Claddfa

    New Castle – Castell Newydd

    New Town – Tref Newydd

    Burial Mound – Twmpath Claddu – Pathaddu

    Land of Prince – Tir Y Tywysog

    Boggy Area – Ardal Gorsiog

    Mountain Town – Tref Fynyd

    New Settlement – Anheddiad Newydd

    Big Village – Pentref Mawr

    Grassy Place – Lle Glassweltog – Lassweltog

    Vineyard – Winllan

    Plain of Alder Trees – Plaen O Goed Gwern – Plagoern

    Dirty Stream – Nant Fudr

    Willow Swamp – Cors Helyg

    Alder Swamp – Cors Gwern

    White Cliff – Clogwyn Gwyn – Clogwyn

    Deep Valley – Dyffryn Dwfn – Dyffn

    Great Stone – Carreg Fawr - Carreg

    Apple Garden – Garrd Affalau

    Fish Garden – Gardd Bysgod

    Hollow Way – Ffordd Wagg

    Place of Dancing Dead – Man Y Meirw Wedi Marw

    Death's Town – Tref Marwolaeth

    Banshee Tavern – Tafarn Gwraig

    Greek Name Basis

    Small Castle – Mikro Kastro

    Fort on the Hill – Kastro Sto Lofo – Kastro Lofo

    Angel Castle – Kastro Angelou

    Borderland Castle – Paramethorio Kastro

    New Spring – Nea Anoixi

    Market Town – Polis Tis Agoras

    Black Fortress – Mavro Frourio

    White Tower – Lefko Pyrgo

    Mountain of God – Vouno Tou Theou

    Fortress Town – Poli Frourio – Poliourio

    MAJOR REGIONS

    https://upload.wikimedia.org/wikipedia/commons/b/ba/Map_Gallia_Tribes_Towns.png

    Fig. 1. The regional division of Roman Italy made by the emperor...

    https://upload.wikimedia.org/wikipedia/commons/4/4e/Roman_Empire_125_political_map.png

    https://upload.wikimedia.org/wikipedia/commons/0/04/The_Roman_Empire_ca_400_AD.png

    NOTE: 18 provinces in total (18 legions)

    Borderland – Synora (note: eastern part of south Ardea)

    Calabria (note: southern Ardea – Roman province)

    Rutilia (note: southern Ardea – region of Latium)

    Hernicia (note: southern Ardea – region of Latium)

    Auruncia (note: southern Ardea – region of Latium)

    Aemilia (note: southern Ardea – region of Italia)

    Swamp Field – Agri Palus – Agralus (note: southern to central Ardea)

    Horsefield – Equum Agro – Euqagria (note: central Ardea)

    Santonia (note: central Ardea – celtic tribe)

    Arvernia (note: central Ardea – celtic tribe)

    Cadurcia (note: central Ardea – celtic tribe)

    Lexovia (note: central Ardea – celtic tribe)

    Salluvia (note: central Ardea – celtic tribe)

    Silureia (note: northern Ardea – celtic tribe)

    Caletia (note: northern Ardea – celtic tribe)

    Ambiania (note: northern Ardea – celtic tribe)

    Icenia (note: northern Ardea – celtic tribe)

    Atrebatia (note: northern Ardea – celtic tribe)

    5 northern Ardea, 6 central Ardea, 7 southern Ardea – 18 total
     
  2. Aldarion

    Aldarion Troubadour

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    Are these names at least somewhat realistic?
     
  3. CupofJoe

    CupofJoe Myth Weaver

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    They are if you want them to be.
    Are they consistent with the logic of the world you are building?
    I don't know that internal logic as well as you do.
    For the way I build and name, they sound a bit forced and too consistent. But there again I live in a part of the world where I can have place names rooted in Latin, Celtic, Saxon, Viking, Norman, Middle English and a mix of them all within 10 miles. So chaotic and mixed feels more normal.
     
  4. Aldarion

    Aldarion Troubadour

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    CupofJoeCupofJoe Yeah, I don't think there is so much diversity in place names in my world. I was asking more about how names are created - for example, city of Split in Croatia basically got a name from Aquae Sulis Palatium - A.S.Palatium - Aspalatium - Spalatium - Split. I tried to emulate that process to an extent, albeit within a language for the most part... however, I do feel that I may need to adapt Celtic-basis names to Latin.
     
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