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City and region names

Aldarion

Archmage
CITIES (41/41)

Latin name basis

Ardea (po čapljama – Čapljina) (L)

Kingstown – Rex Civitatis – Regitatis (L)

Horsefield – Equum Agro

Old Port – Portum Veteris

Old Graveyard – Cimeterium Antiquis

New Graveyard – Cimeterium Novum

Bloody Field - Contundetarum

Field of Bones – Agerossa

Greenfield – Viride Agri

Green Ford – Viridi Vadum

Blue Ford – Caeruleum Vadum – Caeruledum

House of Ghosts – Domum Manes – Manedomum

House of the Damned – Domus de Damnatorum – Domatorum

Safe Harbour – Portum Tutum – Tutuportum - Tutuporta

Dug In City – Foderunt Urbiumque – Foderumque

Mountain City – Mons Civitatem

City of Joy – Civitas Gaudium – Gaudia

Palace City – Urbem Regiam

Red Field – Ruber Agri

Three Teeth – Tridentem (surrounded by three hills)

Strength – Robur Urbs – Roburbs

Swamp City – Palus Urbem

Ford City – Vadum Civitatem

White City – Albus Civitatis

White Fortress – Alba Munitionem

Celtic name basis

Mouth of River Slaughter – Mouth of Alanastra – Ceg Alanastra – Ceganastra

Sweet City – Dinas Felys – Dinalys

Dairy – Ilaeth

Fair Winds – Gwyntoedd Teg

Wide River – Afon Eang

Black Pool – Pwll Du

White Fort – Caer Wen

Holy Headland – Pentir Sanctaidd

Passage – Darn

Low Field – Cae Isel

Stone City – Dinas Garreg

Wheel Market – Marchnad Olwynion

Battlefield – Maes Y Gad

Greek name basis

Difficult Ridge – Diskoly Koryfogrammi

Green Lake – Prasini Limni

White City – Lefki Poli

TOWNS (92/92)

Latin name basis

Kaštel Lukšić – Arce Lucius

Kaštel Novi – Arce Novum

Kaštel Stari – Arce Vetum

Kaštel Štafilić – Arce Stafila

Kaštel Kambelovac – Arce Cambium

Kaštel Gomilica – Arce Abadessa

Kaštel Sućurac – Dilat – Arce Dillatum

Ostrog ("straža") – Castris Praesidio

Small Castle - Castellulum

Mud Field – Luto Agri

Terror Town – Timore Oppidum – Timodium

Crazy House – Resonent

Holy Saviour – Sancti Salvatoris

Assumption – Assumptione

Market Town – Forum Oppidium – Foridium

Apple Farm – Malum Villam

Milk Town – Lac Oppidum – Lacidum

Sandy Inlet – Secessu Longo Harenosum – Secongohar

High Hill – Collem Excelsum – Collelsum

Cow Bridge – Vitula Eligans Pontem

New Borough – Novi Burgi – Novurgi

Red Bank – Rubrum Coma – Ruboma

House of Priests – Sacerdotibus Domus Domini – Sacerdotimus

Deep Pool – Profunda Stagnum

Watch Place – Vigilate Locum – Vigilacum

Ox Pasture – Pascuum Bovii – Pascubovi

Laurel Grove – Daphnona

Curved Bridge – Curvam Pontem

Garden Town – Villa Hortus

Hollow Stream – Amnis Cavas

Black Tower – Turrim Nigrum

Mountain Pass – Saltum (located within mountain pass)

Enclosing – Closium (located within mountain pass)

Sour Town – Oppidum Uvam – Oppiduvam (sour mineral waters)

Fortress Town – Praesidium Civitatis

Barren River – Flumen Sterili

Big Village – Villa Magna

Mad Forrest – Forrest ad Insaniam

Little Valley – Paulo Vallis – Paullis

Raven Town – Corvum Oppidum

Ghost Town / Town of Ghosts – Oppidum Exspiravit

Ghoul Town – Oppidum Pallidi

Revenant Town – Oppidum Nuntius

Celtic (Welsh) name basis

Sheep Field – Maes Defaid – Maefaid

Damned Town – Tref Argae

Small Castle – Castell Bach

Market Town – Tref Frachnad - Trefrachnad

Cheese Farm – Fferm Caws – Fermcaw

Apple Town – Tref Afalau

Black Forrest – Coedwig Ddu – Coedu

End of the Bridge – Pen Y Bont – Penybont

Cow Pasture – Porfa Buwch

Stone Bridge – Pont Garreg

Fish Yard – Iard Bysgod – Iardysgod

Goat Ford – Rhyd Geifir – Rhyfir

High Enclosure – Clostir Uchel

Enclosed Forrest – Coedwig Gaeedig – Coeedig

Town of the Kingths – Tref Y Marchogion – Trefym

Burial Ground – Claddfa

New Castle – Castell Newydd

New Town – Tref Newydd

Burial Mound – Twmpath Claddu – Pathaddu

Land of Prince – Tir Y Tywysog

Boggy Area – Ardal Gorsiog

Mountain Town – Tref Fynyd

New Settlement – Anheddiad Newydd

Big Village – Pentref Mawr

Grassy Place – Lle Glassweltog – Lassweltog

Vineyard – Winllan

Plain of Alder Trees – Plaen O Goed Gwern – Plagoern

Dirty Stream – Nant Fudr

Willow Swamp – Cors Helyg

Alder Swamp – Cors Gwern

White Cliff – Clogwyn Gwyn – Clogwyn

Deep Valley – Dyffryn Dwfn – Dyffn

Great Stone – Carreg Fawr - Carreg

Apple Garden – Garrd Affalau

Fish Garden – Gardd Bysgod

Hollow Way – Ffordd Wagg

Place of Dancing Dead – Man Y Meirw Wedi Marw

Death's Town – Tref Marwolaeth

Banshee Tavern – Tafarn Gwraig

Greek Name Basis

Small Castle – Mikro Kastro

Fort on the Hill – Kastro Sto Lofo – Kastro Lofo

Angel Castle – Kastro Angelou

Borderland Castle – Paramethorio Kastro

New Spring – Nea Anoixi

Market Town – Polis Tis Agoras

Black Fortress – Mavro Frourio

White Tower – Lefko Pyrgo

Mountain of God – Vouno Tou Theou

Fortress Town – Poli Frourio – Poliourio

MAJOR REGIONS

https://upload.wikimedia.org/wikipedia/commons/b/ba/Map_Gallia_Tribes_Towns.png

Fig. 1. The regional division of Roman Italy made by the emperor...

https://upload.wikimedia.org/wikipedia/commons/4/4e/Roman_Empire_125_political_map.png

https://upload.wikimedia.org/wikipedia/commons/0/04/The_Roman_Empire_ca_400_AD.png

NOTE: 18 provinces in total (18 legions)

Borderland – Synora (note: eastern part of south Ardea)

Calabria (note: southern Ardea – Roman province)

Rutilia (note: southern Ardea – region of Latium)

Hernicia (note: southern Ardea – region of Latium)

Auruncia (note: southern Ardea – region of Latium)

Aemilia (note: southern Ardea – region of Italia)

Swamp Field – Agri Palus – Agralus (note: southern to central Ardea)

Horsefield – Equum Agro – Euqagria (note: central Ardea)

Santonia (note: central Ardea – celtic tribe)

Arvernia (note: central Ardea – celtic tribe)

Cadurcia (note: central Ardea – celtic tribe)

Lexovia (note: central Ardea – celtic tribe)

Salluvia (note: central Ardea – celtic tribe)

Silureia (note: northern Ardea – celtic tribe)

Caletia (note: northern Ardea – celtic tribe)

Ambiania (note: northern Ardea – celtic tribe)

Icenia (note: northern Ardea – celtic tribe)

Atrebatia (note: northern Ardea – celtic tribe)

5 northern Ardea, 6 central Ardea, 7 southern Ardea – 18 total
 

CupofJoe

Myth Weaver
They are if you want them to be.
Are they consistent with the logic of the world you are building?
I don't know that internal logic as well as you do.
For the way I build and name, they sound a bit forced and too consistent. But there again I live in a part of the world where I can have place names rooted in Latin, Celtic, Saxon, Viking, Norman, Middle English and a mix of them all within 10 miles. So chaotic and mixed feels more normal.
 

Aldarion

Archmage
CupofJoe Yeah, I don't think there is so much diversity in place names in my world. I was asking more about how names are created - for example, city of Split in Croatia basically got a name from Aquae Sulis Palatium - A.S.Palatium - Aspalatium - Spalatium - Split. I tried to emulate that process to an extent, albeit within a language for the most part... however, I do feel that I may need to adapt Celtic-basis names to Latin.
 
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