I really don't need help to blow up my character. D: That's what I assume by default. +4 for two, if you exclude one... Of course I would be extremely happy if it's even +3 (since it's vs a single opponent), but, well... Somehow I feel like abusing it when my AC raises to 20 or above, because I'm a mage, I use no armor! But then take into account the following facts: My flank and rear are still vulnerable, not everyone is fan of having DEX as a mage, and people don't go into dodge or evade mode too often. I would be, obviously, giving up of my attacks to be dodging. My magical accuracy is low, my rolls, worse. Also, the spell duration is fairly short, it will be short for a good while - if you consider the XP I'm going to need to level up. I don't know how it's really going to work in game, but for now the risks involved seem to make the high AC reward almost fair. I hope it's invisible! "Transparent" doesn't really help my party, but something invisible can enrage or freak out my opponents, because, you know, mages should not tank. And they're not even common! The general knowledge about how the usual spells work and their duration must be really weak. >D Yup, it's one of the things I had in mind. It's still extremely risky, I would usually need to get away from the group to cast (unless I'm planning to injury them, mwahahaha!), then succeed on casting, because, c'mon, my luck sucks, then join the wall.