In the beginning, there was sand. Dunes stretched as far as eternity in the darkness of nothing above. But all things fall to entropy, and as sand decayed, dust came about, drifting through the world as wind. And as dust decayed, small, weightless particles drifted upwards to form a blanket of clouds. And as clouds formed, their particles pressed together to create light, dim against the depth of darkness, And with light, created by the pressure of clouds drifting in void skies, sparks fell down upon sand. It is from a spark of light, and the heap of sand it landed on, that you are born. Go here to discuss the game Welcome to Fate of Golems, in which you play as a Golem birthed in a land of sand, dust, light-emitting clouds and a deep, dark sky above you. The world you are birthed in is rough and bare, but through your actions you will change the make-up of this world by discovering caves, building homes, growing tribes, creating new forms of life… or your golem might die immediately as it is destroyed by a strong gust of dust and wind. To understand how this fits together, let’s go over the rules and gameplay, but first let’s go over character creation. Character Creation You start the game by creating a character, which consists of the following steps: 1st you give your character a name. In the simplistic world of Golems, who have yet to devise a deeply developed culture or language, your name consists of one vowel and one syllable. Examples: Ak, Un, Ne, Ge, Yk, Vi. 2nd ...There is no second step. You’re already done. You’ve started the game as a nondescript golem made of sand. Simple right? As the game advances and your character experiences more and more things, their appearance may change and so might their attributes. This will play out in game. No need to worry for now Gameplay With that out of the way, let’s go over the gameplay. In Fate of Golems you play the game by writing down one thing you want your golem to do for each round. What sort of things are these? Anything. If you want your nondescript golem to find a cave to build a home in, you can write this down. If on the other hand you want your golem to try and discover flight, you can also write this down. For each choice you make, the game master will decide whether this act is a common one (finding a cave and building a home in it), an ambitious one (founding a city) or a delusional one (learning flight). For each of these options a 100-sided dice will be rolled (online) to determine whether the act is successful or not and the game master will describe to you what happened exactly. The more difficult the act is, the more likely your character is to die trying to accomplish it and the less likely the chance of success is. A common act has a 39% chance of absolute success, a 35% chance of moderate success, a 25% chance of moderate failure and a 1% chance of death. An ambitious act has a 25% chance of absolute success, a 35% chance of moderate success, a 35% chance of moderate failure and a 5% chance of… Grim reaper time. A delusional act has a 15% chance of absolute success, a 20% chance of moderate success, a 40% chance of moderate failure, but a whopping 25% chance of... Well, you're gone. What's the difference between absolute and moderate success? Flavour and epicness of what will happen to your golem for the most part. Rounds and Time For each round that is played, 10 years will pass in the Fate of Golems world. Don’t worry about that, for Golems are functionally immortal… unless you have a bad dice roll, in which case your golem will live on in the legacy of this world and you will get to create a new character. Besides adding flavour to the world, there is one role that the passage of time plays in Fate of Golems. If your character does not interact with the world for two consecutive rounds or more, they will die, retire or simply get lost to time. This mechanic exists to make sure that the world remains fresh and players stay interested in playing the game. Don’t worry, if your character dies you can simply create another one. Remember, you only need a two letter name to play this game. So, that’s all that’s to it. Remember when playing that there’s a good chance your Uk or Ho will die in a few rounds, so don’t get too attached to any of them Now let’s find out if this game leads to a fun collaborative game as I will try my best to incorporate your actions into the world of Fate of Golems.