I've noticed this problem for a while, and I've tried to put off fixing it purely because it requires a lot more thinking and planning. Basically, I've come to the realisation that in my fantasy there is just too much moving about. The main character leaves his home at the beginning of the story, goes to a different city, goes to another city, leaves that city and then goes to another city, then he realises he must travel on a journey to find an artifact, he finds it, then he must return home to save his family, then he goes somewhere else, and somewhere else- you get the picture. It's becoming a bit of a "go here, do that, move on" sort of plot, which is what I am completely trying to avoid. I'm trying to combat how to make the story have more of a... stationary feel. I want it to have a small amount of time between 'quests' and travelling. My first thought was having the MC stay in one place for a short while before continuing on his journey, that's the most obvious idea, but I'm wondering what other things I could do to slow the story down slightly, because at the moment it just seems to be all action and nothing else. Any suggestions?