Abbas-Al-Morim
Sage
I recently had a work critiqued and while the critique raised some interesting points, it also made me question one of the fundamental qualities of my work. I like to pride myself that my Fantasy is realistic. You won't find super-ninjas or Die Hard action in my story. And a lot of the critique seemed to revolve around that.
In the scene my character breaks into a house, using an old set of doors on the first floor (the attic used to have a pulley and doors for storage purposes). She then takes out the guard and lets the other thieves in. The reader questioned why they didn't all climb inside and then escape via the roofs. The obvious reason is realism. Jumping from rooftop to rooftop requires quite a bit of skill and is very hard if you're carrying loot. Not only that, but the roofs in the city are slanted (like most medieval roofs) and if you'd jump from roof to roof you'd likely slip off or even break the shingles (and then fall off). Jumping from roof to roof makes a lot of noise too (at least with slanted roofs, as you have to practically throw yourself against the slanted ledge and then grab something for support). And it's easier to see a group running over the roofs than it is to see a single person in dark clothes pick a lock and slip inside (in seconds), using those first story doors. Opening the front door is more visible but you can get inside in seconds, which reduces the change of being caught. And these burglars aren't that trained. They can pick a lock and they know the basics of sneaking but they're just poor people from the slums.
This is just one example. As you see, I really put a lot of thought into this burglary but one of the main points of critique was that I didn't seem to have put much thought into it. Because the "roof option" is more exciting (by Hollywood standards at least). And because it seems more convenient (medieval burglary isn't convenient!).
So to get to the point - is writing a realistic story viable? Because a lot of people seem to prefer Hollywood-action over realism. And a lot of people think certain things are possible when realistically they're not. So as a result they expect you to use a different (more convenient) solution. Or they get bored because they expect everything to be "ultra-bad-ass". I mean jumping over roofs has become such a Fantasy staple (for thieves) that people expect you to use it.
So what are your opinions here? I know there's a few people here that enjoy realism too, so that's why I ask here. Also, if by any chance the person who reviewed my writing sees this, I did like your critique and you raised some very good points. But when it comes to the story, I feel like we aren't on the same page (and there's nothing wrong with that).
In the scene my character breaks into a house, using an old set of doors on the first floor (the attic used to have a pulley and doors for storage purposes). She then takes out the guard and lets the other thieves in. The reader questioned why they didn't all climb inside and then escape via the roofs. The obvious reason is realism. Jumping from rooftop to rooftop requires quite a bit of skill and is very hard if you're carrying loot. Not only that, but the roofs in the city are slanted (like most medieval roofs) and if you'd jump from roof to roof you'd likely slip off or even break the shingles (and then fall off). Jumping from roof to roof makes a lot of noise too (at least with slanted roofs, as you have to practically throw yourself against the slanted ledge and then grab something for support). And it's easier to see a group running over the roofs than it is to see a single person in dark clothes pick a lock and slip inside (in seconds), using those first story doors. Opening the front door is more visible but you can get inside in seconds, which reduces the change of being caught. And these burglars aren't that trained. They can pick a lock and they know the basics of sneaking but they're just poor people from the slums.
This is just one example. As you see, I really put a lot of thought into this burglary but one of the main points of critique was that I didn't seem to have put much thought into it. Because the "roof option" is more exciting (by Hollywood standards at least). And because it seems more convenient (medieval burglary isn't convenient!).
There was another example that involved garroting a guard. The reader suggested he threw her over his shoulder or at least kicked behind him. Now I do agree, I probably should have made it more of a struggle. But the "thrown over his shoulder" option is again something that doesn't seem very realistic. We're talking about a medieval mercenary here (so he's not a Jiujitsu expert). I had him react by trying to grab the wire (obviously, the sudden garroting panicked him). It's a very inefficient way of trying to escape... but people panic when they suddenly have steel wire crushing their larynx.
So to get to the point - is writing a realistic story viable? Because a lot of people seem to prefer Hollywood-action over realism. And a lot of people think certain things are possible when realistically they're not. So as a result they expect you to use a different (more convenient) solution. Or they get bored because they expect everything to be "ultra-bad-ass". I mean jumping over roofs has become such a Fantasy staple (for thieves) that people expect you to use it.
So what are your opinions here? I know there's a few people here that enjoy realism too, so that's why I ask here. Also, if by any chance the person who reviewed my writing sees this, I did like your critique and you raised some very good points. But when it comes to the story, I feel like we aren't on the same page (and there's nothing wrong with that).