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New Attempt At A Magic System

Discussion in 'World Building' started by S.T. Ockenner, Dec 22, 2020.

  1. S.T. Ockenner

    S.T. Ockenner Auror

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    So, I want there to be different types of magic- I already have elemental magic, it is casted by using special elemental orbs that are very rare and look like Skyrim spells (a bit of fire in someone's hand) but I need other types of magic too. I am not doing a spell system, I'm doing a more general ability system.
    Could someone please help me think of other disciplines?

    Types so far:
    Elemental (orblike, comes from the elder _______, allows you to directly manipulate the element you are holding)
     
  2. Bianca

    Bianca Dreamer

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    necromancy ( usually forbidden)
    magic you can use to attack, defend, heal
    What are the boundaries with magic?
    Who can use it?
     
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  3. S.T. Ockenner

    S.T. Ockenner Auror

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    Necromancy sounds interesting, but I'm not a fan of the 'attack, defend, heal' thing, I want it to have more substance than that.
    Mages can use it

    So far, I have elemental magic, and I'm keeping Necromancy in mind, but I have no idea how it would work.
     
  4. S.T. Ockenner

    S.T. Ockenner Auror

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    Also, part of me wants it to have mages that can only (or mostly) work within certain types of magic.
     
  5. Demesnedenoir

    Demesnedenoir Istar

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    I tend to lean to a school of thought that it’s best if folks develop these things on their own, as magic is integral to the world and story. That said, what you have here is limited by lack of definition. What does “type” of magic mean to you? What does “elemental” mean to you? I guarantee what you think of as elemental magic differs from what I use. Is it Earth, Fire, Fire, and Air? If so, why? What is the basis of magic? What do you want magic to do? What do you need magic to do? What do you want/need magic to not be able to do? Is it possible for words to hold power? Is it possible for runes to hold power? Do magical beings exist? If so, why and how? If they don’t, why not? You can work in two general directions, and go back and forth. Start at the basis of magic and figure out what that basis can do, or start at want you want it to do and figure out how magic achieves this.

    Or you can just wing it! But, asking yourself lots of questions is the best place to start, and to when asking questions here, define what you mean. Table top RPG systems are probably a great place for inspiration, there are a multitude of magic systems worthy of study out there.

    I went down the wormhole for years, developed a system of Elements and how everything works from undead to vampires (vampires can be living or undead, a result of understanding how things work, and that traditional vampires are not a thing) to runes, to scrolls, to metallurgy, to herbalism, gem-cutting, life and death and that state in between.
     
  6. S.T. Ockenner

    S.T. Ockenner Auror

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    Twelve Orders System of Magic
    I was inspired by this thread in particular to have a system with different types of magic, I think it is an interesting concept, and I want to have it in my story- I think I should do some research later to find information on types of magic.
     
  7. Spacebar

    Spacebar Scribe

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    Your elemental magic centers around an external focus, so maybe you could use that as a unifying principle. For example, maybe you could do Beast magic, where a specially prepared part of a magical beast (the heart is popular) is used to invoke its power and assume some of its strengths and abilities.
     
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  8. S.T. Ockenner

    S.T. Ockenner Auror

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    I like that idea!
    1. Elementalism- essence held in hand, can control essence (but only masters can control external elements)
    2. Beastmancy- inject the blood of an animal to take on a physical characteristic of it (only masters can shape-shift at will)
     
  9. Aboveavg

    Aboveavg Dreamer

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    You can go Fullmetal alchemist style and use that!
    Animist
    Apprentice
    Archmage
    Changellor
    Cleric
    Conjurer
    Distorter
    Druid
    Elementalist
    Enchanter
    Fortuneteller
    Hedge wizard
    Incantatar
    Mage
    Magi
    Magician
    Magus
    Mancer
    Medicine man (lol)
    Mentalist
    Mystic
    Prophet
    Seer
    Shaman
    Sorcerer
    Summoner
    Vikan
    Warlock
    Witch
    Wizard
    If you need definitions lmk or just look them up :) hope this helps
     
  10. S.T. Ockenner

    S.T. Ockenner Auror

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    I'm not really looking for titles, just types of magic.
     
  11. Aboveavg

    Aboveavg Dreamer

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    Ohhhh ok, how about this?:
    abjuration, alteration, conjuration, divination, enchantment, illusion, invocation, and necromancy.
     
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  12. S.T. Ockenner

    S.T. Ockenner Auror

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    Also not quite what I'm looking for;
    What I have so far is:

     
  13. S.T. Ockenner

    S.T. Ockenner Auror

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    Hmmm...but I like the idea of transmutation of some sort.
     
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  14. S.T. Ockenner

    S.T. Ockenner Auror

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    1. Elementalism- essence held in hand, can control essence (but only masters can control external elements)
    2. Beastmancy- inject the blood of an animal to take on a physical characteristic of it (only masters can shape-shift at will)
    3. Transmutation- alter the molecular structure of things to change their shape and material [needs more limitations]
     
  15. Aboveavg

    Aboveavg Dreamer

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    Hmmm ok, maybe this'll help?:
    Mystokinesis
    Aeroportation
    Alchemy
    Aquatic Respiration
    Astral Projection
    Atmoskinesis
    Chlorokinesis
    Conjuring
    Cryokinesis
    Crystallokinesis
    Cursing
    Divination
    Electrokinesis
    Empath
    Enchantment
    Ferrokinesis
    Florakinesis
    Geokinesis
    Granulation
    Heliokinesis
    Hydrokinesis
    Hrdroportation
    Illusions
    Inflammation
    Invisibility
    Levitation
    Necromancy
    Photokinesis
    Pyrokinesis
    Pyromancy
    Shapeshifting
    Sight
    Summoning
    Telekinesis
    Telepathy
    Terrakinesis
    Terraportation
    Thaumaturgy
    Thermokinesis
    Theurgy
    Umbrakinesis
    Umbrageous Teleportation
    (Lots of Kinesis'!!)
     
  16. S.T. Ockenner

    S.T. Ockenner Auror

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    Still, looking for things that are more broad...I also need to think up a limitation to transmutation.
     
  17. Aboveavg

    Aboveavg Dreamer

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    Ahh ok, That was the end of my knowledge there, I'm not very sure what to do to help. I wish you the best of luck though!!
     
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  18. S.T. Ockenner

    S.T. Ockenner Auror

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    1. Elementalism- essence held in hand, can control essence (but only masters can control external elements)
    2. Beastmancy- inject the blood of an animal to take on a physical characteristic of it (only masters can shape-shift at will)
    3. Transmutation- alter the molecular structure of things to change their shape and material [needs more limitations]

    Can anyone come up with limitations for Transmutation?
     
  19. Spacebar

    Spacebar Scribe

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    Maybe it takes a long time to do the initial transformation, but the effects are permanent, so they can create items that are otherwise impossible to craft. Moreover, an item that the transmuter has transformed themselves can then quickly change between forms that it has been made into. So in the hands of the transmuter, their personal sword might have many forms that can be changed in the midst of battle.
     
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  20. S.T. Ockenner

    S.T. Ockenner Auror

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    1. Elementalism- essence held in hand, can control essence (but only masters can control external elements)
    2. Beastmancy- inject the blood of an animal to take on a physical characteristic of it (only masters can shape-shift at will)
    3. Transmutation- alter the molecular structure of things to change their shape and material (takes a long time, and total concentration) (masters have a personal object that they can transmute near-effortlessly, but it cannot grow or shrink by too much)

    4. Animation- bring the nonliving to life, e.g. golems, zombies, plant monsters, parts of creatures sewn together in an abomination, etc [needs more limitations]
    5. Psi [needs fleshing out]
     
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