ecdavis
Troubadour
I think I've lost my mind. I'm working on the third book of my series, and like many fantasy writers, my characters and settings are heavily influenced by popular Role Playing Games. Though I've read a multitude of fantasy novels, for some reason the largest influence continues to be the settings of RPGs, in particular AD&D type of settings.
When I first began work on my first book, I really didn't notice it as much, except in how I selected some of the main characters' adversaries. I had to force myself to create my own 'monsters' and not have them conform to the d20 system. The second book I wrote I had a lot of trouble during the battle sequences, as I could not stop but plotting it out like an AD&D fight sequence.
Now about 1/3rd the way through the last book, I just realized that I'm a slave to that specific RPG in my writing. Nearly everything in my books could easily be put into an old school, first edition AD&D campaign. The characters, the magic, most of the monsters and villains; everything. I don't think it is too bad, except for the fight sequences, then it really shows.
Now, the thing is; I really didn't want to overdo it like this. I've read several of the 'official' Wizards of the Coast fantasy novels such as the Drizzt series and some of the Dragonlance series, and they of course are tie-ins to the RPG, but for the most part don't feel like it.
I was wondering if anyone else out there had this same crazy problem? I've even charted out the stats for my characters and ran several battle sequences using the old AD&D books. In a way it was somewhat interesting because it created a few twists in the plot that I wasn't planning that actually made the book quite a bit more interesting as after this I had the characters react to these surprises. But I find that I often have to put the RPG books down and just write as I imagine it happening.
My original idea was to write about a world and characters that would certainly fit into a RPG setting, but I never dreamed I'd find myself getting so tied into the game. My characters, I think, are fairly well crafted and individuals, not stereotypes of the usual races and classes, but the main problem is with the battles. I wrote a short story in the same setting that is mostly battle sequences, but amazingly, in this story, I didn't think of it like a RPG type of battle and it seemed to flow much more smoothly.
I know this is ridiculous and though I have no plans for ever submitting them to any publishing house, I'd like to train myself to stop seeing battles through RPGs. Has anyone else had this problem, or perhaps seeing the fights as sequences on popular computer or on-line games?
When I first began work on my first book, I really didn't notice it as much, except in how I selected some of the main characters' adversaries. I had to force myself to create my own 'monsters' and not have them conform to the d20 system. The second book I wrote I had a lot of trouble during the battle sequences, as I could not stop but plotting it out like an AD&D fight sequence.
Now about 1/3rd the way through the last book, I just realized that I'm a slave to that specific RPG in my writing. Nearly everything in my books could easily be put into an old school, first edition AD&D campaign. The characters, the magic, most of the monsters and villains; everything. I don't think it is too bad, except for the fight sequences, then it really shows.
Now, the thing is; I really didn't want to overdo it like this. I've read several of the 'official' Wizards of the Coast fantasy novels such as the Drizzt series and some of the Dragonlance series, and they of course are tie-ins to the RPG, but for the most part don't feel like it.
I was wondering if anyone else out there had this same crazy problem? I've even charted out the stats for my characters and ran several battle sequences using the old AD&D books. In a way it was somewhat interesting because it created a few twists in the plot that I wasn't planning that actually made the book quite a bit more interesting as after this I had the characters react to these surprises. But I find that I often have to put the RPG books down and just write as I imagine it happening.
My original idea was to write about a world and characters that would certainly fit into a RPG setting, but I never dreamed I'd find myself getting so tied into the game. My characters, I think, are fairly well crafted and individuals, not stereotypes of the usual races and classes, but the main problem is with the battles. I wrote a short story in the same setting that is mostly battle sequences, but amazingly, in this story, I didn't think of it like a RPG type of battle and it seemed to flow much more smoothly.
I know this is ridiculous and though I have no plans for ever submitting them to any publishing house, I'd like to train myself to stop seeing battles through RPGs. Has anyone else had this problem, or perhaps seeing the fights as sequences on popular computer or on-line games?