D. Gray Warrior
Troubadour
This is a sub genre that has always intrigued me.
I've always wanted to write a fantasy story that focuses on geopolitics over your standard plot about a band of adventurers going on a quest to stop the dark lord and maybe loot a dungeon or two along the way.
I recall back in elementary school, I would write fantasy stories, but the focus was between the various nations waging war. The plots weren't the most original. It usually boiled down to a weak country is invaded by a militaristic empire that wants to take over the world, and the protagonist is leading a resistance and ends up traveling to a bunch of different lands to get them to band together.
Even my first serious attempt at a novel featured geopolitics. Yeah, it had your standard hero embarking on a quest alongside a group of adventurers to vanquish a dark lord who ruled over Not-Mordor, but I would still go into detail about the various political systems of the countries, and how they were different from each other even if some of the countries felt more like the difference between the USA and Canada than actually feeling foreign.
I tried to avert the cliche of every country being a monarchy, but it seemed omnipresent in fantasy. So, I filled my setting with democracies, republics, theocracies, and tribal confederations. There were a few monarchies, but I still tried to make them different in some way from your average fantasy monarchy, such as being elected or more like a modern constitutional monarchy, etc.
The main country that protagonist hailed from had an "emperor," but I kept insisting it wasn't a monarchy. The emperor acted more like a president-for-life than a royal.
My favorite fantasy stories often focused the politics of the world. It's why I generally like the Clone Wars era of Star Wars even if the prequel trilogy isn't as good as the original. There's more of a focus on the politics of the galaxy.
Another example is Fire Emblem. It's a war game first and foremost, and the political stuff is there to give a narrative reason as why you're blue guys are fighting those red guys.
Now, I want to write a political fantasy again, but don't know how to begin.
Obviously, I'm gonna need opposing factions capable of fielding armies and for politics itself to be integral to the setting.
The kind of thing I get hung up on is that Medieval fantasy has been done to death, but I still like primitive warfare over more modern forms.
I also prefer to try to build my own unique cultures for the setting instead of copying and pasting IRL cultures but with different names.
How would you go about building such a world?
I've always wanted to write a fantasy story that focuses on geopolitics over your standard plot about a band of adventurers going on a quest to stop the dark lord and maybe loot a dungeon or two along the way.
I recall back in elementary school, I would write fantasy stories, but the focus was between the various nations waging war. The plots weren't the most original. It usually boiled down to a weak country is invaded by a militaristic empire that wants to take over the world, and the protagonist is leading a resistance and ends up traveling to a bunch of different lands to get them to band together.
Even my first serious attempt at a novel featured geopolitics. Yeah, it had your standard hero embarking on a quest alongside a group of adventurers to vanquish a dark lord who ruled over Not-Mordor, but I would still go into detail about the various political systems of the countries, and how they were different from each other even if some of the countries felt more like the difference between the USA and Canada than actually feeling foreign.
I tried to avert the cliche of every country being a monarchy, but it seemed omnipresent in fantasy. So, I filled my setting with democracies, republics, theocracies, and tribal confederations. There were a few monarchies, but I still tried to make them different in some way from your average fantasy monarchy, such as being elected or more like a modern constitutional monarchy, etc.
The main country that protagonist hailed from had an "emperor," but I kept insisting it wasn't a monarchy. The emperor acted more like a president-for-life than a royal.
My favorite fantasy stories often focused the politics of the world. It's why I generally like the Clone Wars era of Star Wars even if the prequel trilogy isn't as good as the original. There's more of a focus on the politics of the galaxy.
Another example is Fire Emblem. It's a war game first and foremost, and the political stuff is there to give a narrative reason as why you're blue guys are fighting those red guys.
Now, I want to write a political fantasy again, but don't know how to begin.
Obviously, I'm gonna need opposing factions capable of fielding armies and for politics itself to be integral to the setting.
The kind of thing I get hung up on is that Medieval fantasy has been done to death, but I still like primitive warfare over more modern forms.
I also prefer to try to build my own unique cultures for the setting instead of copying and pasting IRL cultures but with different names.
How would you go about building such a world?