TimetableImperial Calendar Event
IC — 500.000 The Nekharati become sentient on Nekhar.
IC — 250.000 The Nekharati form their first cities
IC — 247.000 The Nekharati Empires clash in their first World War
IC — 246.000 The Nekharati almost destroy themselves in their fifth World War.
IC — 246.000 to
IC - 232.000 The Nekharati have their first Dark Age. Their civilization slowly recovers from near destruction
IC — 231.000 First sentient life develops on Nekhara, Nekhar’s bigger sister planet, their “moon”.
IC — 232.000 Nekharati society develops Feudalism. Lords fight among themselves for territory and resources.
IC — 198.000 Nekharati discover how to manipulate the force known as Magickaa
IC — 196.000 to
IC-192.000 Nekharati mages take command of the Fiefs and Empires in a centuries-long and powermad grab for power.
IC — 179.000 Nekharati become innately Magickal creatures, due to inundation of their world by the use of Magicka
IC — 170.000 The Nekharati mages discover how to fuse technology with Magicka, eventually resulting in Magitech.
IC — 170.000 to
IC - 169.000 Nekharati Lord Ekido Mahota explores their sister planet Nekhara and moves his holdings to a newly founded colony Ekido.
The native species is completely annihilated from the surface of Nekhara.
IC — 151.000 House Ekido is wiped out. Nekhara abandoned in yet another World War on Nekhar.
IC — 150.517 Nekharati spread out over the Universe, conquering a vast Stellar Empire.
IC — 135.000 The Elven race is born on Nekhara and spreads over its vast woodlands.
IC — 120.000 The Dwarven race gazes on their mountains and start building Karadh’s, vast Dwarven Holds in the mountain ranges of the planet.
IC — 115.000 The Saurakh form their first communities in the southern half of an equatorial continent on Nekhara, where they clash regularly with the insectoid Tri-Kreen Hives.
IC — 114.000 The Nekharati specialize in genetics and recreate their society in superior mages and subservient warriors. Mainstream Nekharati are subsumed in the warrior class all over their Dominion.
IC — 112.000 Nekharati mages successfully clone themselves and their warriors, thereby ensuring immortality.
IC — 109.000 The feline Mir’r gain sentience on Nekhara’s northern continent, they remain in the tribal stage of civilization.
IC — 105.000 The original native species of Nekhara, the Orcs resurface, possibly as an experiment in genetics by a forgotten Nekharati mage Lord.
IC — 103.000 to
IC — 100.000 The Nekharati encounter a dreadful force in the Universe. They steadily lose ground against the forces of Asmodeus, Lord of Evi and his vast armies of devils. The Nekharati Dominion is driven back to their homeworld Nekhar and on the brink of eradication, they swear to serve and worship Asmodeus. It is discovered that the race is incapable of channeling divine power. A Magickaa-wielding priesthood develops.
IC- 99.000 The Will manifests from the collective consciousness of the Saurakh and the Tri-Kreen. It represents the insatiable desire for self-development and knowledge. It infuses the Saurakh and to a lesser degree the Tri-Kreen with Psionic abilities.
IC — 98.000 Humanity discovers the use of fire and spreads slowly throughout the world of Nekhara.
IC — 95.000 Humanity sparks the creation of divinities known as Immortals, most are anthropomorphic manifestations of certain aspects of reality.
IC — 90.000 The other races on Nekhara adopt the belief in Immortals. This causes religious and cultural clashes between the peoples that would resonate throughout the history of the world and almost leads to the mutual extinction of the Elven and Dwarven races.
IC — 87.000 A select number of Nekharati mages believe that conquering and service to Asmodeus is not the way to go and split from the main regime. This causes a civil war on Nekhar.
IC — 86.000 The Scholars among the Nekharati recolonize Nekhara with a newly build Star Fortress and found their capital on the Northern continent. Their capital serves as landing pylon for the Fortress to rest upon.
IC — 84.000 The Scholars are losing the battle on Nekhar and start fighting a guerilla war. Almost all the Scholars move to Nekhara, where they are content to remain aloof from the indigenous species and work tirelessly to overthrow the Asmodean Lords on their world and regain their freedom.
IC — 80.000 to
IC — 75.000 The Half-Fiend - Nekharati Lord Tetsushô Inaba discovers their location on Nekhara and instigates an invasion of that world. The other Nekharati Lords quickly follow his example. Under Lord Inaba’s leadership, they quickly conquer the Southern Hemisphere and subjugate all the races they encounter. All over the world, they build fortifications on places of power, the crossing points of Nekhara’s Ley Lines, called Nodes, either they are built around their Spaceships or are entirely new facilities. These will serve as the focal points of the individual Lords’ petty Fiefs. All fortresses have several features in common: a warpgate for fast travel between holdings, a Magicka circle to summon creatures or work group rituals, defensive capabilities of some kind (usually a force shield) and a casting circle on their apexes, reinforcing the casting power of the resident Lord to use in defense when under siege.
IC — 70.000 to
IC - 10.000 The Scholar battleship is all that stops the Asmodean Nekharati from defeating their rebellious brothers. Meanwhile the Asmodeans use the other races as slaves and raw material. They teach some gifted individuals in the use of Magickaa to assist them in their research, keeping them under very close scrutiny. Needless to say these Magickaally gifted slaves are regarded with distrust by everyone, both Nekharati and their own race.
IC - 15.000 Lord Inaba discovers how to cross genetics with innate Magickaa abilities. This sparks the creation of the Ch’onja race, an insectoid race with a hive mind for use in conquest.
tbc...