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Steerpike's "DRAGON'S EGG" RPG

Steerpike

Felis amatus
Moderator
For those who wanted to play, here are the races available (with a few bullet points about each), as well as a listing of classes. I'm sure these will be familiar to most of you. I'll provide details about the classes later, but this will give you guys something to contemplate in the mean time.

RACES

1. Dwarf
  • Animosity (Elves): -2 CHA penalty when dealing with elves with whom they are not closely associated.
  • Deepvision (120')
  • Determine Depth and Direction Underground
  • Emnity (Orcs and Goblins): +1 to hit; -4 to CHA checks
  • Defensive Expertise (Giants and Ogres): +4 AC
  • Resistant to Magic: +3 to Saves against spells and spell-like effects
  • Resistant to Fear: +2 to Saves
  • Resistant to Poison: +2 to Saves
  • Stonecraft: +2/+4 to determining characteristics of stone, weaknesses, etc.
  • +1 CON / -1 DEX
  • +2 to find traps inside structures (if a thief)

2. Elf
  • Enhanced Senses: +2 to any check involving listening.
  • Twilight Vision
  • Move Silently: No penalty at up to one-half speed; -5 at full speed.
  • Spell Resistance: +10 to saves against sleep or charm type spells
  • Spot Hidden Doors: automatic check within five feet of door; +2 to check when searching
  • Weapon Training: +1 to hit with longbow, shortbow, longsword, or shortsword.
  • +1 DEX / -1 CON
  • +2 move silent; +2 find traps (if a ranger)
  • +2 listen; +2 move silently; +2 find traps (if a thief)

3. Half-Elf
  • Empathy: +2 to CHA checks
  • Move Silently: (same as elf)
  • Spot Hidden Doors: automatic check within five feet; +1 to check when searching.
  • +2 to move silent and find traps (if a ranger)
  • +2 to listen, find traps, and move silent (if a thief)
  • Half elves favoring the elven lineage also get:
  • +1 DEX; -1 CON
  • Spell Resistance: +4 to saves against sleep or charm type spells
  • Half Elves favoring human lineage also get:
  • +2 to all attribute checks.
  • + 2 to saves against sleep or charm type spells

4. Halfling
  • Fearless: +2 to all saves against fear
  • Hide: Successful DEX check allows halfing to hide, becoming practically invisible.
  • Move Silently: Move up to half-speed with no penalty; Up to full speed at -5.
  • Duskvision
  • +1 to all CON saving throws
  • +1 DEX / -1 STR
  • +2 conceal; +2 move silently (if a ranger)
  • +2 hide; +2 move silently (if a thief)

5. Human
  • Receive an additional "prime attribute," for a total of three.

CLASSES

  • Fighter
  • Ranger
  • Thief
  • Assassin
  • Barbarian
  • Monk
  • Wizard
  • Illusionist
  • Cleric
  • Druid
  • Knight
  • Paladin
  • Bard
  • Runecaster (dwarf only)


This should give you enough to be considering possible characters and backgrounds. More to come. I'll let you know where we are playing once that has been settled.
 

Sparkie

Auror
Awesome.

Humans and Halflings look cool, but I may go with a Dwarf Ranger (or Dwarf 'Caver' or 'Cavern-delver,' If you get my drift). Or there are other things too. So many ideas...

Thanks Steerpike!
 
Last edited:

Steerpike

Felis amatus
Moderator
I plan to start around the first of the year. I'll be posting more rules and information between now and then. We're going to be playing here on this site, thanks to Black Dragon, so that's cool.

@shangrila - yes, there is still room. It is good to have a lot of people to start, because some players invariably drop off.
 

Shockley

Maester
My only question is why elves don't have a nega-dwarf trait, otherwise I'm excited to go forward with this.
 

Steerpike

Felis amatus
Moderator
My only question is why elves don't have a nega-dwarf trait, otherwise I'm excited to go forward with this.

Good question. I may have overlooked it in the rules. If not, it makes sense to add it in. Even if the elves themselves don't have animosity, the fact that dwarves do would affect their dealings in both directions.
 

SeverinR

Vala
2. Elf
  • Enhanced Senses: +2 to any check involving listening.


  • Does this apply to those elves with wives too?
    Or do old married couples get a penalty for listening to that familiar grating sound?
    "Do not tell me you did not hear me
    e, you are an elf, you heard me tell you to take out the garbage!"
    :)
 
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