Never let logic get in the way of a good story I've once been told. Using that mantra I've created a world that does not make sense physically. Perhaps a bit too much so. The idea is that part of the world is shrouded in constant darkness, while another part is shrouded in constant daylight. Most of the story takes place in the land in between those, which has a normal day/night cycle, but I enjoyed the implications of having a world where the night does not end or begin.
The Dark Land
The Dark Land, also known as Darmor or the Land of Night, is shrouded in constant darkness. It is a land where fire has become a holy thing. The only light in their world. I had already established a group of mages capable of creating fire, so in this world they are priests known as Daybringers.
The reason they have a great purpose is because they allow the Darmorians to fight off the Nightlings, creatures who dwell within the darkness and have grown accustom to it. They are spooked by the light and for some it is the only way to kill them.
A Darmorian day starts at "Lightsky" which is when the sun is right under the horizon (the highest point it'll ever get in Darmor) and discolours the sky to a sort of dark blue. Because crops need the sun, their culture is based on hunting and in time they have also developed carnivorous features (like teeth that are designed to tear meat, and eyes that light up in the dark).
The humans of Darmor only eat meat and are even cannibalistic in nature. They eat their dead (unless they did of sickness). Because many people cannot survive in the harsh conditions of the land, murder is considered a grave sin (in fact it is taboo to even harm a fellow human).
The Nightbringers are an order of the church that have one purpose: to kill people. They are the only ones allowed to harm humans, and their life is one of sin and repenting. For each life they take they carve a line in their arms, which becomes a scar, a reminder of what they did. Nightbringers are executioners and mercy-killers, and are honoured upon their death by being given a grave.
The Day Land
Here's where I'll need some help. Developing the Dark-Land was a priority of mine as I have a POV character in that setting. I have given some thought at how a constant day would influence the location.
Sleep and night are naturally tied for humans as the darkness urges us to take shelter. In the same sense the Day Landers would sleep less, and they'd have to have heavy drapes to keep the sunlight out. They'd have less a concept of time, sleeping when it is necessary, not when it is expected. Therefore I could imagine the land being extremely productive with people able to work at all times.
So my question is:
What do you think of my concept for the Darklanders? Does it sound like an interesting culture? Do you have any suggestions?
What about the logic behind this, is this type of world possible? If not, is it "okay" to do this because "it's cool"? I know there are certain regions of the world that have 24h nights/days depending on how close they are to a solstice, but having it throughout the year seems slightly impossible.
What about a constant day? How would it influence the people living in that world? What kind of rituals could they have based on the fact that the sun doesn't set?
The Dark Land
The Dark Land, also known as Darmor or the Land of Night, is shrouded in constant darkness. It is a land where fire has become a holy thing. The only light in their world. I had already established a group of mages capable of creating fire, so in this world they are priests known as Daybringers.
The reason they have a great purpose is because they allow the Darmorians to fight off the Nightlings, creatures who dwell within the darkness and have grown accustom to it. They are spooked by the light and for some it is the only way to kill them.
A Darmorian day starts at "Lightsky" which is when the sun is right under the horizon (the highest point it'll ever get in Darmor) and discolours the sky to a sort of dark blue. Because crops need the sun, their culture is based on hunting and in time they have also developed carnivorous features (like teeth that are designed to tear meat, and eyes that light up in the dark).
The humans of Darmor only eat meat and are even cannibalistic in nature. They eat their dead (unless they did of sickness). Because many people cannot survive in the harsh conditions of the land, murder is considered a grave sin (in fact it is taboo to even harm a fellow human).
The Nightbringers are an order of the church that have one purpose: to kill people. They are the only ones allowed to harm humans, and their life is one of sin and repenting. For each life they take they carve a line in their arms, which becomes a scar, a reminder of what they did. Nightbringers are executioners and mercy-killers, and are honoured upon their death by being given a grave.
The Day Land
Here's where I'll need some help. Developing the Dark-Land was a priority of mine as I have a POV character in that setting. I have given some thought at how a constant day would influence the location.
Sleep and night are naturally tied for humans as the darkness urges us to take shelter. In the same sense the Day Landers would sleep less, and they'd have to have heavy drapes to keep the sunlight out. They'd have less a concept of time, sleeping when it is necessary, not when it is expected. Therefore I could imagine the land being extremely productive with people able to work at all times.
So my question is:
What do you think of my concept for the Darklanders? Does it sound like an interesting culture? Do you have any suggestions?
What about the logic behind this, is this type of world possible? If not, is it "okay" to do this because "it's cool"? I know there are certain regions of the world that have 24h nights/days depending on how close they are to a solstice, but having it throughout the year seems slightly impossible.
What about a constant day? How would it influence the people living in that world? What kind of rituals could they have based on the fact that the sun doesn't set?