Skybreaker Sin K'al
Troubadour
So recently I've been thinking about how to do world building for my massive fantasy world. I've come up with a sort of diagram-like way of thinking of my world building. So, at the bottom layer of my sedimentary rock, I have a fossil. This is the world building that doesn't impact my story in any way at all. Stuff like what type of sword someone used to kill a king. No one cares. The second layer is more ancient history, events which impact the story on an academic level. On the third layer, we have recent history. Politics, wars, that sort of thing. On our final layer, we have that which is immediate to the story. Culture and religion, technology, language.
The second part of thinking of world building as sedimentary rock is using exposition as a drill, not a textbook. We dig into multiple layers at a time with this drill, we can drill small holes, and deep holes in various parts of our rock. The holes will represent that which our characters and readers know about.
I'd like you guys to tell me if you've tried this before, and any problems I might come into in the future by using this mindset.
The second part of thinking of world building as sedimentary rock is using exposition as a drill, not a textbook. We dig into multiple layers at a time with this drill, we can drill small holes, and deep holes in various parts of our rock. The holes will represent that which our characters and readers know about.
I'd like you guys to tell me if you've tried this before, and any problems I might come into in the future by using this mindset.