Treskri is heavily inspired by Greek, Roman and Celtic mythology.
Other inspirations include: Drowtales, Crusader Kings 1 & 2,
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The world is a vast underground of a planet. There is no known way to reach the surface and the inhabitants aren't aware of the fact that it is underground. Therefore, they measure 'depth' as the distance from the planet's core - that is, the Lower World is the furthest from the core and the coldest, while the Higher World is the closest to the core and the hottest.
I have not yet decided if gravity works towards the core or away from it, though.
Because the planet's core fluctuates and flashes, they can measure time without using magic. Their year has 12 months and every month has 4 weeks 8 days each.
The world itself, beyond the cities inhabited by elves and other races (that is, dwarves and short folk), is very dangerous. Death is very common; however, the deities often grant resurrection or rather, reincarnation.
There are, so far, three known cities in the world.
Magic is pretty rare in the world, with clerical magic present a little more than arcane magic. Arcane magic uses crystals as foci, but both types of magic require that the caster be in the deity's favor.
The deities have much influence over the world - they have their servants and offspring and heroes. There is a creator deity, 8 greater deities - that is why 8 is the holy number - and some lesser deities. Heroes might also eventually become deities.
Most noble houses trace their descent from one of the deities, which is their patron, and they assume the deity's colors as their own. The colors and the coats of arms are some of the most important things in the world.
There are 9 noble houses so far (I have yet detailed only 4). Been thinking of adding a 10th. I need to know what the starting population for each one can be for them to survive. Note that there is no incest taboo in this world. Descent is traced matrilinearly, but aside from that, there is near complete equality between sexes. By tradition, the ruler of a noble house is always a woman and she can keep a harem. All her children are considered legitimate, although the father's position may affect the child's.
The First and the Second Era are purely legendary times; timekeeping starts in the Third Era, approximately 800 years ago.
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I think this suffices for the most important information. I will, of course, write more here, should someone ask for it. However, I am now focused not only on developing the world (in Polish, since it's my mother tongue), but also on writing a story set in it (also in Polish).
That is why I am not willing to translate everything I have noted down over the course of the last year - the fact that I am starting another year at uni notwithstanding.
OOC: The reason the world is set underground is because I wanted 3-dimensional movement and changing gravity. Some of my friends made me drop the idea, saying it is unmanageable.
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I imagine the world as a cross of ASOIAF and heroic mythos - that is, there is politics between the heads of the clans and interclan politics, but most characters gain prestige and social status by heroic (or antiheroic) deeds the patron deity demands.
The world involves playing with conventions - i.e., it is set underground, and underground isn't as dark as people imagine it to be. Elves do not live in forests. Humans are set in the role of Others, orcs - i.e. a vague evil threatening the status quo.
In my writing, I focus on the elves. Dwarves, short folk and the outsiders are the background.
Also, currently I use Gaelic for names (surnames are often meaningful). Alas, the list of known Gaelic names is rather short and I've had a reader or two complain that character names sound like taken from/compiled using a list. Therefore, I've been thinking of using Latin instead of Gaelic, including the praenomen - nomen - cognomen convention... Which do you think is better?
I need help in working out the details of history, culture, religion and the like. Also, the starting population is bugging me quite a bit.
Other inspirations include: Drowtales, Crusader Kings 1 & 2,
***
The world is a vast underground of a planet. There is no known way to reach the surface and the inhabitants aren't aware of the fact that it is underground. Therefore, they measure 'depth' as the distance from the planet's core - that is, the Lower World is the furthest from the core and the coldest, while the Higher World is the closest to the core and the hottest.
I have not yet decided if gravity works towards the core or away from it, though.
Because the planet's core fluctuates and flashes, they can measure time without using magic. Their year has 12 months and every month has 4 weeks 8 days each.
The world itself, beyond the cities inhabited by elves and other races (that is, dwarves and short folk), is very dangerous. Death is very common; however, the deities often grant resurrection or rather, reincarnation.
There are, so far, three known cities in the world.
Magic is pretty rare in the world, with clerical magic present a little more than arcane magic. Arcane magic uses crystals as foci, but both types of magic require that the caster be in the deity's favor.
The deities have much influence over the world - they have their servants and offspring and heroes. There is a creator deity, 8 greater deities - that is why 8 is the holy number - and some lesser deities. Heroes might also eventually become deities.
Most noble houses trace their descent from one of the deities, which is their patron, and they assume the deity's colors as their own. The colors and the coats of arms are some of the most important things in the world.
There are 9 noble houses so far (I have yet detailed only 4). Been thinking of adding a 10th. I need to know what the starting population for each one can be for them to survive. Note that there is no incest taboo in this world. Descent is traced matrilinearly, but aside from that, there is near complete equality between sexes. By tradition, the ruler of a noble house is always a woman and she can keep a harem. All her children are considered legitimate, although the father's position may affect the child's.
The First and the Second Era are purely legendary times; timekeeping starts in the Third Era, approximately 800 years ago.
***
I think this suffices for the most important information. I will, of course, write more here, should someone ask for it. However, I am now focused not only on developing the world (in Polish, since it's my mother tongue), but also on writing a story set in it (also in Polish).
That is why I am not willing to translate everything I have noted down over the course of the last year - the fact that I am starting another year at uni notwithstanding.
OOC: The reason the world is set underground is because I wanted 3-dimensional movement and changing gravity. Some of my friends made me drop the idea, saying it is unmanageable.
***
I imagine the world as a cross of ASOIAF and heroic mythos - that is, there is politics between the heads of the clans and interclan politics, but most characters gain prestige and social status by heroic (or antiheroic) deeds the patron deity demands.
The world involves playing with conventions - i.e., it is set underground, and underground isn't as dark as people imagine it to be. Elves do not live in forests. Humans are set in the role of Others, orcs - i.e. a vague evil threatening the status quo.
In my writing, I focus on the elves. Dwarves, short folk and the outsiders are the background.
Also, currently I use Gaelic for names (surnames are often meaningful). Alas, the list of known Gaelic names is rather short and I've had a reader or two complain that character names sound like taken from/compiled using a list. Therefore, I've been thinking of using Latin instead of Gaelic, including the praenomen - nomen - cognomen convention... Which do you think is better?
I need help in working out the details of history, culture, religion and the like. Also, the starting population is bugging me quite a bit.
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