Wanara009
Troubadour
I'm currently working on a new project with a new magic system. While thinking about competitive balance, I struck upon the idea while playing Dungeon Crawl. I need a little input on how this sound.
Basically, I asked myself a question: why is mage-type classes so squishy? I came up with this answer: the more physically fit a person is, the lower his magic capacity (not accounting personal variation). Working to enforce a sort of 'competitive balance', I also ruled that casting spell cause a certain strain on the body so strong constitution is not only required but also vital to ensure the survival of a spellcaster.
People will always try to circumvent the law of nature, so I could imagine them casting in group to share the mana load and strain. Then what about the loners? These people create machine that do the spell casting for them powered by a sort of magic fuel cell. Basically, they shift the burden to the machine doing the casting. If they want to cast stronger spell, they simply have to reinforce the machine and hook up more fuel cell.
Thank you in advance
Basically, I asked myself a question: why is mage-type classes so squishy? I came up with this answer: the more physically fit a person is, the lower his magic capacity (not accounting personal variation). Working to enforce a sort of 'competitive balance', I also ruled that casting spell cause a certain strain on the body so strong constitution is not only required but also vital to ensure the survival of a spellcaster.
People will always try to circumvent the law of nature, so I could imagine them casting in group to share the mana load and strain. Then what about the loners? These people create machine that do the spell casting for them powered by a sort of magic fuel cell. Basically, they shift the burden to the machine doing the casting. If they want to cast stronger spell, they simply have to reinforce the machine and hook up more fuel cell.
Thank you in advance