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Thread: HAM2D6 Discussion

  1. #771
    You can both cast, but the spells can't overlap (to prevent a situation where you're protected from everything).

    I think it's fine if Sig casts wind so she can't get shot while Kell could cast entangle so she can't get attacked by fighters. But in this case, Kell could still get shot at, and Sigrlinn could get attacked by fighters.

    I don't have a problem with Lv.1-3 spells being cast repeatedly. Lv.4-5 might need to be once per battle because they'll be that good.
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  3. #772
    Just to add to the above—there's nothing wrong with using multiple Lv.1 spells (cast by different characters) strategically.

    So in the above case, Sigrlinn cold cast wind on a treetop, and Kell could cast earth while standing near a wall. So the treetop makes it difficult for fighters to get to Sigrlinn, who can't get shot either due to her spell. And Kell can't be rushed by fighters, and there's a slim chance an enemy will be able to get into a position to shoot at her.

    If you're pitted against non-magic enemies, tough luck for them!
    HUNTRESS ATTACK MONSTER
    It's an RPG I run on this site. Anyone interested is welcome to join.

  4. #773
    In case it's unclear, the shape doesn't matter aside from how the shape would fit the area. I'll assume your characters are intelligent enough to draw a trap that fits the area, so a "square" or "rectangle" won't be punished with—you FOOL! Only a HEXAGON can match the shape of the mine so enemies can't conveniently happen to walk AROUND your trap.

    Addison made a heart shape specifically because it would annoy Baldhart.


    Also, the main difference between shock and gravity traps: you can use shock traps in water. In the game Monster Hunter, there were shock traps and pit traps, which is why if I only have two elements as traps, they'll be earth and air. I'm going with gravity so you can trap flying creatures.
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  5. #774
    Senior Member tbgg's Avatar
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    @LS: So...if Sigrlinn is making a gravity (earth) trap, can Kell use Entangle from her staff or not?


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  6. #775
    She can. Yeah—the traps don't intervene with the other Lv.1 spells. I actually want the Lv.1 spells to follow you, so if you move around, there will be writhing plants moving in and out of the ground. I'm just going to say you get plants no matter what. If you're in water, you get sea plants. If you're indoors, uh……… you get house plants?
    HUNTRESS ATTACK MONSTER
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  8. #776
    Senior Member tbgg's Avatar
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    Would Wave Dance be more deadly with Sig's arrows? (Lightning + Water)?


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  9. #777
    Hmm... I definitely think lightning and water should officially mix. If the enemies get close to Kell and Sigrlinn shoots them, I think a bonus damage makes sense.

    Bonuses:
    In water: lightning harms, ice hinders.
    In certain environments on land: fire harms, stone hinders.
    (Example: fire burns wood; stone causes cave-in.)
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  11. #778
    Senior Member tbgg's Avatar
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    HAM2D6 Discussion

    I don't think I understand the countdown thing. We roll once to see if we got a 3 and a second time for the rounds? Or with Kell's 4 total rolls above 3 in her last roll, does that mean she gets Wave Dance for 4 rounds?


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  12. #779
    Yes, wave dance will last 4 rounds. The sword of ice is good for 2 rounds of you rolling fight attacks.
    HUNTRESS ATTACK MONSTER
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