Logos&Eidos
Sage
I need some very real science help with an element of my magic system.
The basis of my magic system is elemental glyph that manifest on a person soul.
They glyphs are...
Fire(Heat).
Lightning.
Light.
Dynamis: physical force.
Aether: that which lies between matter and energy.
Air.
Water.
Flesh.
Wood.
Earth.
For most casters manipulation of material elements is entails moving and reshaping their element, however
those that possess a transmutation sub-glyph can alter the properties of their element.
I didn't want to take the easy path and just say that a material can just be magiced into possessing different qualities. I wanted to actually be able to describe how matter had been changed. My problem is that the actual list of the physical and chemical properties of matter is rather long and I don't understand most of them or their ramifications;even if I did It'd still be a long list.
I Want to do is simplify that list of traits in a much smaller number of attributes.
For example I simplified the properties of ductility/elasticity/malleability into the attribute of Plastiscity.
I also came up with other attributes that I wasn't able clearly map to properties of matter.
Strength: is the resistance to breakage and deformation. matter that has high Strength but low Plastiscity is brittle.
Solidity: is in part density, it's how tight the molecular bonds of a material are. Through con controlling air could be turned into jelly(good luck trying to breath) and water could be made solid without freezing.
Medium: is how efficiently matter will conduct or resist types of energy.
Vesselage: is matter's capacity to absorb energy.
Profusion: is the efficiency at which matter will releases energy. materials with high profusion burn hotter than those with lower.
Incandescence: How flammable/combustible matter is,perhaps explosive as well.
The basis of my magic system is elemental glyph that manifest on a person soul.
They glyphs are...
Fire(Heat).
Lightning.
Light.
Dynamis: physical force.
Aether: that which lies between matter and energy.
Air.
Water.
Flesh.
Wood.
Earth.
For most casters manipulation of material elements is entails moving and reshaping their element, however
those that possess a transmutation sub-glyph can alter the properties of their element.
I didn't want to take the easy path and just say that a material can just be magiced into possessing different qualities. I wanted to actually be able to describe how matter had been changed. My problem is that the actual list of the physical and chemical properties of matter is rather long and I don't understand most of them or their ramifications;even if I did It'd still be a long list.
I Want to do is simplify that list of traits in a much smaller number of attributes.
For example I simplified the properties of ductility/elasticity/malleability into the attribute of Plastiscity.
I also came up with other attributes that I wasn't able clearly map to properties of matter.
Strength: is the resistance to breakage and deformation. matter that has high Strength but low Plastiscity is brittle.
Solidity: is in part density, it's how tight the molecular bonds of a material are. Through con controlling air could be turned into jelly(good luck trying to breath) and water could be made solid without freezing.
Medium: is how efficiently matter will conduct or resist types of energy.
Vesselage: is matter's capacity to absorb energy.
Profusion: is the efficiency at which matter will releases energy. materials with high profusion burn hotter than those with lower.
Incandescence: How flammable/combustible matter is,perhaps explosive as well.