Queshire
Istar
So, I've been thinking more about my story and I think I want to change, well, a lot of stuff. I think my problem was that I was just trying to make a fantasy kitchen sink. I was focusing on setting first and putting plot second. I -know- that approach can work, just look at LOTR, but I think I might be more productive focusing on plot first.
So, what do I want to write? Ignoring setting, what STORY do I want? I know I don't want a cookie cutter good vs evil story, but I don't really want an ultra-gritty drama either, I want something that starts out simple enough but quickly becomes complex. Some clear and present danger to deal with at first, and think about second.
THEMES:
-This world is horrible, this world is wonderful.
-Is the world really worth living?
-What can one man do?
-Keep buggering on.
-Hope for the future.
-Live life while you have life to live.
-Smile even when the world is at it's darkest.
PLOT:
A young man is pulled into a fight not his own. Choosen by the gods to fight monstosities in a war for humanity's survival. But what will he do when he finds out it's not a war, but just a Game? Will he simply continue playing their game? Will he join those determined to kill the gods and take their power despite it risks destroying everything? Or will he find a third option?
PREMISE:
Beings exist that are gods in all but name, perhaps even more then gods. These beings, these Arcana are imense, archetypical, and desidedly alien figures, more idea then being. Each Arcana can select a mortal on the brink of death and empower them with a portion of their esence, turning them into their Champion. The sheer power of this transformation deals with whatever circumstance brought them to the brink of death. As a Champion they act as a channel of the Arcan's power. They recieve a Gift, a unique ability created by the Arcana's power flowing through their subconciouss mind as well as a suite of more general lesser abilities called Talents. The trade off is that they become a beacon for Monsters. No matter where they go they will be stalked by creatures determined to kill them and take the champion's power for themselves. By killing these monsters the champions can in turn take the monster's power and add it to their own. Or if truly desperate for power kill another Champion and take their significantly more plentiful power.
That's all the average Champion knows. In truth, it's all a Game, played out between the Arcana. Each Arcana makes a few powerful champions and numerous lesser creatures. The main bulk of the lesser creatures, an army for each Arcana, fight each other in the Overworld, but occasionally a few will slip through the cracks into Our World where they'll then seek out the nearest enemy, most likely an enemy Champion and try to consume their essence. Monsters created by an Arcana will not attack a Champion of their Arcana and will listen to their champion's orders. Most don't relize this simply because of the low odds of meeting a same arcana monster. This Game is important, it balances the natural forces of the world, and is the Arcana's method of reproduction, once a Champion reaches a certain amount of power they become an Arcana, but that's little consolation to the pawns in the game.
Recently the Game in the mortal world has changed though. Though the Arcana have not noticed, too concerned with the Game in the overworld. One Champion has, well, he's set up a support group for Champions. Instead of just being isolated, forced to fight monsterous creatures with little knowledge of what they are doing, they are banding together, pooling their resources and power. As if that's not enough, he's researching the Game, finding ways to intergrate the supernatural Gifts with the mortal world. His goal seems to be nothing less then breaking the Game, ending with killing the Arcana and taking their power.
However that's not neccesarily a good thing. The Game, while brutal, is a natural part of the working of the world. By breaking it, you risk breaking the world. His plan would free Humanity from the shackles of the game, but even in the best possible case, causing untold pain and destcruction.
So yeah, kind of a damned if you do, damned if you don't scenerio.
Ah, yeah, also, some inspirations for this story include: The table top role playing game Scion, the webcomic Homestuck, Neon Genessiss Evangelion (not sure if I spelt that right) and the manga The Lucifer and the Biscuit Hammer (AWESOME manga, if you have not read it before, then read it!)
So, what do I want to write? Ignoring setting, what STORY do I want? I know I don't want a cookie cutter good vs evil story, but I don't really want an ultra-gritty drama either, I want something that starts out simple enough but quickly becomes complex. Some clear and present danger to deal with at first, and think about second.
THEMES:
-This world is horrible, this world is wonderful.
-Is the world really worth living?
-What can one man do?
-Keep buggering on.
-Hope for the future.
-Live life while you have life to live.
-Smile even when the world is at it's darkest.
PLOT:
A young man is pulled into a fight not his own. Choosen by the gods to fight monstosities in a war for humanity's survival. But what will he do when he finds out it's not a war, but just a Game? Will he simply continue playing their game? Will he join those determined to kill the gods and take their power despite it risks destroying everything? Or will he find a third option?
PREMISE:
Beings exist that are gods in all but name, perhaps even more then gods. These beings, these Arcana are imense, archetypical, and desidedly alien figures, more idea then being. Each Arcana can select a mortal on the brink of death and empower them with a portion of their esence, turning them into their Champion. The sheer power of this transformation deals with whatever circumstance brought them to the brink of death. As a Champion they act as a channel of the Arcan's power. They recieve a Gift, a unique ability created by the Arcana's power flowing through their subconciouss mind as well as a suite of more general lesser abilities called Talents. The trade off is that they become a beacon for Monsters. No matter where they go they will be stalked by creatures determined to kill them and take the champion's power for themselves. By killing these monsters the champions can in turn take the monster's power and add it to their own. Or if truly desperate for power kill another Champion and take their significantly more plentiful power.
That's all the average Champion knows. In truth, it's all a Game, played out between the Arcana. Each Arcana makes a few powerful champions and numerous lesser creatures. The main bulk of the lesser creatures, an army for each Arcana, fight each other in the Overworld, but occasionally a few will slip through the cracks into Our World where they'll then seek out the nearest enemy, most likely an enemy Champion and try to consume their essence. Monsters created by an Arcana will not attack a Champion of their Arcana and will listen to their champion's orders. Most don't relize this simply because of the low odds of meeting a same arcana monster. This Game is important, it balances the natural forces of the world, and is the Arcana's method of reproduction, once a Champion reaches a certain amount of power they become an Arcana, but that's little consolation to the pawns in the game.
Recently the Game in the mortal world has changed though. Though the Arcana have not noticed, too concerned with the Game in the overworld. One Champion has, well, he's set up a support group for Champions. Instead of just being isolated, forced to fight monsterous creatures with little knowledge of what they are doing, they are banding together, pooling their resources and power. As if that's not enough, he's researching the Game, finding ways to intergrate the supernatural Gifts with the mortal world. His goal seems to be nothing less then breaking the Game, ending with killing the Arcana and taking their power.
However that's not neccesarily a good thing. The Game, while brutal, is a natural part of the working of the world. By breaking it, you risk breaking the world. His plan would free Humanity from the shackles of the game, but even in the best possible case, causing untold pain and destcruction.
So yeah, kind of a damned if you do, damned if you don't scenerio.
Ah, yeah, also, some inspirations for this story include: The table top role playing game Scion, the webcomic Homestuck, Neon Genessiss Evangelion (not sure if I spelt that right) and the manga The Lucifer and the Biscuit Hammer (AWESOME manga, if you have not read it before, then read it!)
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