Something I've been wondering... Is building a narrative and setting for an RPG like DnD very different from building one for fantasy novels?
Novels do, notably, focus on characters. What works for a single epic tale won't necessarily work for a game which is meant to have countless possibilities for adventure. Similarly, a world that is always beset by darkness and adventure won't necessarily be appealing to a novel's narrative, where audiences like there to be results and changes from the characters' actions.
Of course, that is a simplification. There will be approaches which can avoid those problems for either work.
What are your thoughts on the matter? Would you approach world building very differently for a novel than you would for an RPG?
Novels do, notably, focus on characters. What works for a single epic tale won't necessarily work for a game which is meant to have countless possibilities for adventure. Similarly, a world that is always beset by darkness and adventure won't necessarily be appealing to a novel's narrative, where audiences like there to be results and changes from the characters' actions.
Of course, that is a simplification. There will be approaches which can avoid those problems for either work.
What are your thoughts on the matter? Would you approach world building very differently for a novel than you would for an RPG?