so, I just wanted to post how necromancy works on my world, so it may help you:
1 . revival: reviving something is fairly simple with necromancy, you can easily revive a corpse, but, it depends in which state is the corpse to be revived, if its only bones (aka a skeleton) the energy that is used is used to link the skeleton all together and work as the joints and muscles, but since the brain is not present, only some basic stuff ca be putted on it as info, the skeleton may not speak either, since there is no place for air to be stored, then you have your tipical zombie, that requires less magic to be enchanted, since the magic would use the present muscle to work and thus make it easier for the zombie to retain personality traits, memories and such, and then you can truly revive people, the thing is that the body will slowly decompose, but luckily the individual will get stuck up to a point where he will look like a zombie but is smarter and has more personality.
2: monster creation: when you are a necromancer and you want to create monsters, you must know the anatomy of the materials you are using, bone and muscle may be rearranged and put together in a way that it essentially works, there are two kinds of monsters, those made of pure bone, that are easier to be made in terms time spent to create, and your tipical frankenstein beast, which would be stronger and possibly smarter than a full bone beast.
3. spells: necromancers can take your energy and transfer it to themeselves or their monsters, transforming your heat and energy impulses into energy that himself and his beasts can use to be envigorated.
TL;DR necromancy in my world works by using what is on the corpse to be more efficient and you can revive creatures with it, but the greater the beast, the more energy will be used to just let it walk and do actions effectively, and the greater the amounts of extra energy used in the creation, the stronger it can get, also, if the brain is intact or not too damaged, memories can be taken and the subject may remember things and maintain personality traits.
1 . revival: reviving something is fairly simple with necromancy, you can easily revive a corpse, but, it depends in which state is the corpse to be revived, if its only bones (aka a skeleton) the energy that is used is used to link the skeleton all together and work as the joints and muscles, but since the brain is not present, only some basic stuff ca be putted on it as info, the skeleton may not speak either, since there is no place for air to be stored, then you have your tipical zombie, that requires less magic to be enchanted, since the magic would use the present muscle to work and thus make it easier for the zombie to retain personality traits, memories and such, and then you can truly revive people, the thing is that the body will slowly decompose, but luckily the individual will get stuck up to a point where he will look like a zombie but is smarter and has more personality.
2: monster creation: when you are a necromancer and you want to create monsters, you must know the anatomy of the materials you are using, bone and muscle may be rearranged and put together in a way that it essentially works, there are two kinds of monsters, those made of pure bone, that are easier to be made in terms time spent to create, and your tipical frankenstein beast, which would be stronger and possibly smarter than a full bone beast.
3. spells: necromancers can take your energy and transfer it to themeselves or their monsters, transforming your heat and energy impulses into energy that himself and his beasts can use to be envigorated.
TL;DR necromancy in my world works by using what is on the corpse to be more efficient and you can revive creatures with it, but the greater the beast, the more energy will be used to just let it walk and do actions effectively, and the greater the amounts of extra energy used in the creation, the stronger it can get, also, if the brain is intact or not too damaged, memories can be taken and the subject may remember things and maintain personality traits.
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