Gryphos
Auror
"Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there." — Chekhov
Honestly, I couldn't agree less with Mr. Chekhov, and I don't care how good he's supposed to be.
This attitude I've seen in some instances when people say that everything that isn't strictly relevant to the story should be taken out. "If it doesn't serve a purpose, what's that sentence/object/event doing there?"
And to this attitude I have one thing to say: What's wrong with fluff?
I like fluff! I like having all those extra details that don't mean shit to the story, but are nice nonetheless. Case and point, in my current WIP the protagonists are on their airship flying past another, and they notice that the captain is playing the violin, doing a duet with a cellist crewmember. This leads two of them to have a conversation about music which doesn't affect the plot in any way. But I'll tell you what it does do, it builds character. Not just of the protagonists but of the world itself. In another instance it's suggested that a supporting character has a deeply traumatic past, which is perhaps linked to why he named his hawk Zoey, but that past is never revealed, and it doesn't have any effect on anything in the story.
If you think of the story as a tunnel, then by removing all meaningless events you are blocking off the other tunnels that intersect it until all you're left with is one long tunnel. Sure, it could be a very well made tunnel, with good twists and turns and a satisfying exit, but if I was driving through it (I'm still going with this metaphor), I'd be thinking "Where are all the other tunnels? Is this it? Does nothing interesting ever happen to other people in this world?"
So when I write, I like hinting at tunnels, because I feel it makes the world more real. It becomes a living, breathing world where people hang guns on the wall which never get shot.
Honestly, I couldn't agree less with Mr. Chekhov, and I don't care how good he's supposed to be.
This attitude I've seen in some instances when people say that everything that isn't strictly relevant to the story should be taken out. "If it doesn't serve a purpose, what's that sentence/object/event doing there?"
And to this attitude I have one thing to say: What's wrong with fluff?
I like fluff! I like having all those extra details that don't mean shit to the story, but are nice nonetheless. Case and point, in my current WIP the protagonists are on their airship flying past another, and they notice that the captain is playing the violin, doing a duet with a cellist crewmember. This leads two of them to have a conversation about music which doesn't affect the plot in any way. But I'll tell you what it does do, it builds character. Not just of the protagonists but of the world itself. In another instance it's suggested that a supporting character has a deeply traumatic past, which is perhaps linked to why he named his hawk Zoey, but that past is never revealed, and it doesn't have any effect on anything in the story.
If you think of the story as a tunnel, then by removing all meaningless events you are blocking off the other tunnels that intersect it until all you're left with is one long tunnel. Sure, it could be a very well made tunnel, with good twists and turns and a satisfying exit, but if I was driving through it (I'm still going with this metaphor), I'd be thinking "Where are all the other tunnels? Is this it? Does nothing interesting ever happen to other people in this world?"
So when I write, I like hinting at tunnels, because I feel it makes the world more real. It becomes a living, breathing world where people hang guns on the wall which never get shot.