That is hilarious. Remember Wonderbread doing the same in the US back in the 70s by adding actual sawdust to the bread? "Now with added fiber!" Hahahaha!
Reminds me of that old joke. A young girl asked her grandmother what she must do to live to a ripe old age. The grandmother replied that she...
I just figured iron rations were dry, terrible-tasting MREs that only a dwarf had teeth strong enough to tear through and had to be cooked in stew to make edible (with the addition of some tasty owl bear stew meat, of course!). Either that, or some perverse practical joke on humans made by...
All excellent fodder for ideas to be put in. Love it.
To clarify things a bit more, I'm adding a map of the area. To the north is Danar Lake, and the ruined citadel to the south is Morthengäl, destroyed by the forces of the Evergloom (the Ebynai elves--my version of the drow with a twist) as...
So, I've got a small kingdom I'm building called Azkarra, and it's sort of a situation where urban-centric nobles rule over steppe-land horsemen tribes that are similar to Cossacks. The Harabi are happy because they are given access to markets to sell their horses, based on the Akhal-Teke but...
I know, I'm probably late to the party, but I figured I'd put my two cents in.
Wheel of Time and Dragonlance had the right of it--especially when it came to the background details. Make foods regional, and give them clever names. Drop them in the background. Oh, your player is looking for some...
Makes sense for your setting. That's not a bad set-up, anyway. I love designing RPG maps that are really detailed, and I've never done a sailing ship before so it will be interesting to see how I can put together this frankenstein.
I figured out a couple of things, though. The metal eyelets...
I'd really appreciate any you can snap a photo of and send my way. I'm going to use them in CorelDraw to trace the outline and get better sense of the shape and layout.
Lol yeah, I came up with a head-scratcher. To keep the ship from heeling due to the outrigger hulls being smaller, fins had to...
Lol Oh, it's getting more innovative by the day. I appreciate the responses--I'm still feeling my way around wikipedia and querying an AI for information about the sails.
So far, what I have is the above description, with some additional innovations. Attached to top yardarm of each main sail...
No, really--I need your maritime expertise!
I have a project ship that never actually existed during the classic Age of Sail, but could still be feasible with the technology at the time. Basically, as you can see from the attached artwork, I am looking to make a trimaran-like ship using a...
Do you leave plot hooks and interesting places for later exploration? I tend to drop in interesting places with a note and then abandon them until later on, especially when I'm designing major regions. Have you ever thought about releasing an atlas like what was done with other series of books...
We always seem to generate way more than we need unless you have one of those bards who wants to know all the salient details about some obscure kingdom.
My idea was to write it all out as a sort of almanac published by the Arcanum for those who can read to benefit from it, in what is...
I think I have that sort of thing in my game...maybe? Basically in mine, I have this forgotten past that was once high-technology and magic, but there's bits and pieces of history and lore to be found all over. There's also the ever-present threat of the return of the Protea (the magical...
Was reading the 2012 edition of the Kobold Guide to World Building the other day, and I came across a quote from Chris Pramas as he was discussing Gary Gygax (Kenosha Alumni! Woo!) and his approach in how the Greyhawk world was designed.
"Gary did not want his players learning too much about...
Beyond bland. I've gotten stunning results on Perchance's engine for creating images that exceed my vision. This one, for example, was generated in the process of trying to create a wizard and their apprentice in an alchemical lab. Pretty flashy for an AI image, and nothing about it really says...