I tend to focus on one game at a time, play way too much of it, drop it and then sometime in the future wind up picking it back up again. Currently I'm back to playing WoW.
Ok, so there's some interesting ideas here though it's hard to sift the pertinent info from all the rest. With both your explanations and your writing example I think you'd benefit from focusing on doing more with less. In the writing example there's certainly areas where you have characters...
I'd thought I would look at the actual meat of the post since others have already said what I would about AI, but I'm not.... entirely sure what the meat of the post is.
I gather that it's a more sci-fi-y take on Christianity with a time loop aspect, but it's really not clear???
There's been multiple series. I grew up with the 2003 series and I still maintain that Stockman's fate in that one was better than his original one. (Well... not better for him.)
Widen where you look beyond traditionally publushed prose stories and there's plenty of stuff taking place in a modern setting that featuring highly fantastic elements.
Honestly I think cell phones get overlooked too much in fiction. Imagine what you can do with a character talking to someone else over the phone when something happens to the person on the other side of the line. Will the hero manage to get there in time? OoOo~ tension.
Hah.... it's been so hard to find time to watch anime these days. I tend to read manga instead, though even that runs into the time crunch. Frieren is good even if most of the people talking about it have the media literacy of a salmon.
My primary concern is a matter of practicality more than anything else. It's hard enough to break into creative industries as is without having to compete with AI. Even in just fan circles AI assisted work bloats the number you have to compete with.
Hrm. I'd go with, "the color drained from their face" or something like that. If someone is already familiar with the trope they get it, but also makes sense for those not familiar with the trope.