Aldarion
Archmage
Appearances
The undead – zombies, revenants etc. - typically appear at night, but also sometimes during the day. They most frequently appear around and at the sites of satanic and/or magical rituals. Frequency of appearances is significantly increased when skies turn purple, leading to full-blown invasions.
Types
Revenant
Revenants do not decay in the ground, and look (and behave) exactly as they did in the life. Only people who return as revenants are those that dabbled in magic and satanism. Koschei the Immortal, a revenant from north-east, has separated his soul from his body, hiding it in a needle hidden in an egg placed inside a duck hidden within a hare kept inside an iron chest buried under an oak tree planted on a mobile island roaming the ocean and frequently changing place by teleportation. This made him immune to swords, unlike any other revenant known in existence.
Lich
Lich is a sapient type of undead, much like revenant. Unlike revenants, they are created from decaying or decayed corpses, and thus have bloated or rotten appearance. They hold power over lesser undead creatures, using them as soldiers and servants.
Dracolich is a revenant or a lich created from a dragon corpse.
Draugr
Draugr or wight is a mindless undead type, relying on direction from more advanced types to be tactically effective. When not under control, they either wander aimlessly, or more often, return to place of their death or else their tomb. They may use weapons or attempt to devour their target. Wandering draugr will attack any living being they come across, either human or animal. Draugr prefer to be active in darkness, and large groups of draugr can cause localized darkness.
Skeleton
Skeletons are mindless undead. When not directed, they wander aimlessly, attacking anyone they meet on sight. They may use weapons or attempt to devour their target.
Strengths and weaknesses
All types of undead can only be killed by swords. Any other weapons cannot stop them except through total destruction – unless magic animating them is broken, even severed or shattered limbs will keep moving and attempting to kill, or even reconnect to the original body.
The undead, unless freshly killed – with all the muscle remaining more-or-less intact – are somewhat slower and stiffer, less agile, than living people, with walking speed limited to around 0,5 – 1 meters per second. They also cannot pass streams of water that come to above their waist.
Combating the threat
General
The war against the undead is permanent and total – there are no truces and negotiations. Any person killed may be raised as an undead. As a result, war of attrition always favours the undead side. Casualties have to be kept to minimum.
The undead do not need to sleep, eat or rest. They are not restricted by logistics or pack animals, though slow marching speed of some types of the undead as well as need to avoid water does restrict mobility.
They are also immune to fear. Unlike peasant armies, they will not break in the face of heavy cavalry charge. Neither will they retreat if pitched battle does not go their way. However, unless controlled by a necromancer or a revenant, they do not have any battle tactics – approach being to simply blindly rush at the largest nearbly concentration of living humans.
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Given the above, what would be the umpact of the undead on the society? Keep in mind that threat is permanent, but unstable: it waxes and wanes, with high and low points separated sometimes by centuries.
The undead – zombies, revenants etc. - typically appear at night, but also sometimes during the day. They most frequently appear around and at the sites of satanic and/or magical rituals. Frequency of appearances is significantly increased when skies turn purple, leading to full-blown invasions.
Types
Revenant
Revenants do not decay in the ground, and look (and behave) exactly as they did in the life. Only people who return as revenants are those that dabbled in magic and satanism. Koschei the Immortal, a revenant from north-east, has separated his soul from his body, hiding it in a needle hidden in an egg placed inside a duck hidden within a hare kept inside an iron chest buried under an oak tree planted on a mobile island roaming the ocean and frequently changing place by teleportation. This made him immune to swords, unlike any other revenant known in existence.
Lich
Lich is a sapient type of undead, much like revenant. Unlike revenants, they are created from decaying or decayed corpses, and thus have bloated or rotten appearance. They hold power over lesser undead creatures, using them as soldiers and servants.
Dracolich is a revenant or a lich created from a dragon corpse.
Draugr
Draugr or wight is a mindless undead type, relying on direction from more advanced types to be tactically effective. When not under control, they either wander aimlessly, or more often, return to place of their death or else their tomb. They may use weapons or attempt to devour their target. Wandering draugr will attack any living being they come across, either human or animal. Draugr prefer to be active in darkness, and large groups of draugr can cause localized darkness.
Skeleton
Skeletons are mindless undead. When not directed, they wander aimlessly, attacking anyone they meet on sight. They may use weapons or attempt to devour their target.
Strengths and weaknesses
All types of undead can only be killed by swords. Any other weapons cannot stop them except through total destruction – unless magic animating them is broken, even severed or shattered limbs will keep moving and attempting to kill, or even reconnect to the original body.
The undead, unless freshly killed – with all the muscle remaining more-or-less intact – are somewhat slower and stiffer, less agile, than living people, with walking speed limited to around 0,5 – 1 meters per second. They also cannot pass streams of water that come to above their waist.
Combating the threat
General
The war against the undead is permanent and total – there are no truces and negotiations. Any person killed may be raised as an undead. As a result, war of attrition always favours the undead side. Casualties have to be kept to minimum.
The undead do not need to sleep, eat or rest. They are not restricted by logistics or pack animals, though slow marching speed of some types of the undead as well as need to avoid water does restrict mobility.
They are also immune to fear. Unlike peasant armies, they will not break in the face of heavy cavalry charge. Neither will they retreat if pitched battle does not go their way. However, unless controlled by a necromancer or a revenant, they do not have any battle tactics – approach being to simply blindly rush at the largest nearbly concentration of living humans.
-------------------------------------------------------
Given the above, what would be the umpact of the undead on the society? Keep in mind that threat is permanent, but unstable: it waxes and wanes, with high and low points separated sometimes by centuries.