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Our Darker Purpose

The Binding of Isaac meets Rule of Rose, with the sense of humor from Welcome to Night Vale. Alternately, what Daniel Handler might come up with if he had a bad acid trip while watching a Tim Burton movie.

The Edgewood Home for Lost Children has gone to hell. Possibly literally. The teachers are gone, monsters roam the grounds, and food supplies are starting to run low. The children have split into warring factions, fighting and even killing each other for food and territory. None of them can see a way out of this mess, and most of them have stopped looking.

Cordy wakes up under a fallen bookcase. There's always a Cordy, and she always wakes up under a fallen bookcase. In the world before, she was quiet and timid, but this strange new reality has given her power over fire, and there are so very many things that need to be burned. It's up to her to climb to Edgewood's highest level, destroying every enemy in her path--and when she falls, the next Cordy will keep a bit of her skill, a bit of her accomplishment, to help her climb just a little higher.

Gameplay-wise, Our Darker Purpose is very much an iteration on Isaac's action-roguelike style, albeit with fewer game-breaking combos and a smoother (but even meaner) difficulty curve. Isaac is a little smoother to control, but Purpose has more sophisticated level design and more varied enemy attack styles. Story-wise, it's a mind screw in the best sense of the word, and I'm having a lot of fun piecing together the evidence to figure out what's really going on. In some ways, it might actually be darker than Isaac (which is like being wetter than the Pacific Ocean), but it continuously approaches itself with a sarcastic irreverence that keeps any of the more twisted elements from being too creepy.

Our Darker Purpose is now on Steam, and I highly recommend it if you're willing to play something challenging.
 
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