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The beginning of my world.

Lope

Acolyte
Well, the world I’ve been working on for a while is called Daerfandel, and I want to share its mythology, which is what I’ve written the most.
It all begins with the Ath'rand, a few beings of great power who had inhabited Daerfandel for thousands of years. Over time, conflicts began to arise among them, a result of their very different ways of thinking.
It wasn’t long before physical confrontations took place between them. Each battle irreversibly deformed the land of Daerfandel.
The most powerful of them all, Paztar Xaenion, watched these conflicts, saddened by the actions of his companions, who were slowly destroying the world they had once loved.
So he made a difficult decision: he made his companions’ physical forms disappear and transformed each one into an essence with its own unique characteristics.
From the essence of Kinasil were created humans and the Dundur.
From the essence of Jendirver were born all the wild creatures that inhabit the oceans, seas, and land.
The essence of Edines gave color to the seas and the land, as well as constant changes, such as the seasons.
From the essence of Dan'alf were born all the perverse and evil beings that would terrorize humans for years.
Finally, Paztar Xaenion captivated his own essence in a single being, about which nothing is known, except that it dwells in Daerfandel.

Well, that would be the beginning of my world’s mythology. It’s still a bit rough, but what do you think?
 

pmmg

Myth Weaver
Sounds workable to me. What is the story you plan on using these as the backdrop of?
 

Lope

Acolyte
Sounds workable to me. What is the story you plan on using these as the backdrop of?
At the moment, I don’t have a specific story in mind. I’m developing Daerfandel as a world in itself, letting stories arise naturally. However, I do have ideas for much larger stories. For now, I see Daerfandel as a world that evolves, with conflicts, the birth of races, magic, and the consequences of that magic on the world and its inhabitants, and so on.
 

Lope

Acolyte
Well, the world I’ve been working on for a while is called Daerfandel, and I want to share its mythology, which is what I’ve written the most.
It all begins with the Ath'rand, a few beings of great power who had inhabited Daerfandel for thousands of years. Over time, conflicts began to arise among them, a result of their very different ways of thinking.
It wasn’t long before physical confrontations took place between them. Each battle irreversibly deformed the land of Daerfandel.
The most powerful of them all, Paztar Xaenion, watched these conflicts, saddened by the actions of his companions, who were slowly destroying the world they had once loved.
So he made a difficult decision: he made his companions’ physical forms disappear and transformed each one into an essence with its own unique characteristics.
From the essence of Kinasil were created humans and the Dundur.
From the essence of Jendirver were born all the wild creatures that inhabit the oceans, seas, and land.
The essence of Edines gave color to the seas and the land, as well as constant changes, such as the seasons.
From the essence of Dan'alf were born all the perverse and evil beings that would terrorize humans for years.
Finally, Paztar Xaenion captivated his own essence in a single being, about which nothing is known, except that it dwells in Daerfandel.

Well, that would be the beginning of my world’s mythology. It’s still a bit rough, but what do you think?
Continuing with the story of Daerfandel, the Dundur were the first beings created from the essence of Kinasil to inhabit Daerfandel, with a lifespan of about one hundred and thirty years. For many years, they lived in the southern part of the continent of Amedar, in a region they called Ivrel (Ivr -> joy; el -> land). They dwelled in the forests and meadows, moving constantly at their whim.

It happened that, in the one hundred and twenty-third year after the appearance of the Dundur, one of them spotted an unknown land across a wide sea. Immediately, a desire to migrate and reach that land arose among them.
That same year, they left Ivrel and set out toward that territory.

The most difficult part of the journey was the mountains to the north of Ivrel, which separated that region from the rest of Amedar. Many Dundur, already elderly, died in the mountains due to the climate, hunger, and age. Once they left the dreadful mountain range behind, they named it the Towers of Tears.

By the middle of the one hundred and twenty-fifth year, after passing through misty and gray lands they called Maendel (Maend -> sorrow), the Dundur finally reached the longed-for land in the west of Amedar, which they named Evendel (Evend -> color).
They fell in love with its lush forests, the scent of the pines, and the crystal-clear streams that reflected the sunlight.

For many more years, they lived in peace, until the one hundred and sixty-first year, when a small group of Dundur decided to explore northern Amedar. The expedition was brief—they hated the cold and the gray mountains—so they quickly returned to their paradise.

But the worst happened: they were spotted by evil creatures later known as the Fire Eyes. These beings were born from the essence of Dan’alf. They are very tall, approximately 2.20 meters, with thick brown skin resistant to the cold, and light brown fur covering their entire body. Their mouths are filled with sharp teeth, and their eyes blaze with a fire like a thousand suns.

The Fire Eyes followed the group to Evendel, where they attacked them.
The Dundur, who had never known violence until then, retreated to Maendel, where until the year one hundred and eighty-five, they sought ways to defend themselves and reclaim their paradise. They learned forging and combat, and after much practice, they returned to Evendel, determined to take it back.

By the middle of that same year, they arrived at the place, beginning what would later be known as the Clotmamez (Clotma -> war; mez -> first).
By the end of the following year, they finally managed to expel all the Fire Eyes, who retreated once again to the north.

In the year one hundred and eighty-nine, the Dundur met the humans, who had appeared in Daerfandel just two years earlier. They learned the basics of their language to communicate and taught them what they had learned about the art of combat and forging.

By the end of that year, the Dundur decided to leave Amedar, as they hated war and, since the Clotmamez, had lived in fear that it might happen again. They informed the humans of their decision, built ships, and set sail to the west, across what would from then on be known as the Sea of Larib, named after the Dundur who led the journey.

At the beginning of the following year, they reached islands similar to Dakdum, which they called the Nemafor (Nem -> reminiscence; afor -> islands).

Well, that would be the story of the first beings of Daerfandel. It is still a bit rough, as is most of it. It is a general idea that I want to develop more deeply over time.
What do you think?
 

Lope

Acolyte
Your world sound amazing, will you soon start writing stories in your world?
Thank you so much!! Actually, what I’ve written here is about twenty percent of everything I’ve written about my world, and I already have some stories written, although they are very short. I plan to expand them much more in the future, once everything is more established.
 

Lope

Acolyte
Continuing with the story of Daerfandel, the Dundur were the first beings created from the essence of Kinasil to inhabit Daerfandel, with a lifespan of about one hundred and thirty years. For many years, they lived in the southern part of the continent of Amedar, in a region they called Ivrel (Ivr -> joy; el -> land). They dwelled in the forests and meadows, moving constantly at their whim.

It happened that, in the one hundred and twenty-third year after the appearance of the Dundur, one of them spotted an unknown land across a wide sea. Immediately, a desire to migrate and reach that land arose among them.
That same year, they left Ivrel and set out toward that territory.

The most difficult part of the journey was the mountains to the north of Ivrel, which separated that region from the rest of Amedar. Many Dundur, already elderly, died in the mountains due to the climate, hunger, and age. Once they left the dreadful mountain range behind, they named it the Towers of Tears.

By the middle of the one hundred and twenty-fifth year, after passing through misty and gray lands they called Maendel (Maend -> sorrow), the Dundur finally reached the longed-for land in the west of Amedar, which they named Evendel (Evend -> color).
They fell in love with its lush forests, the scent of the pines, and the crystal-clear streams that reflected the sunlight.

For many more years, they lived in peace, until the one hundred and sixty-first year, when a small group of Dundur decided to explore northern Amedar. The expedition was brief—they hated the cold and the gray mountains—so they quickly returned to their paradise.

But the worst happened: they were spotted by evil creatures later known as the Fire Eyes. These beings were born from the essence of Dan’alf. They are very tall, approximately 2.20 meters, with thick brown skin resistant to the cold, and light brown fur covering their entire body. Their mouths are filled with sharp teeth, and their eyes blaze with a fire like a thousand suns.

The Fire Eyes followed the group to Evendel, where they attacked them.
The Dundur, who had never known violence until then, retreated to Maendel, where until the year one hundred and eighty-five, they sought ways to defend themselves and reclaim their paradise. They learned forging and combat, and after much practice, they returned to Evendel, determined to take it back.

By the middle of that same year, they arrived at the place, beginning what would later be known as the Clotmamez (Clotma -> war; mez -> first).
By the end of the following year, they finally managed to expel all the Fire Eyes, who retreated once again to the north.

In the year one hundred and eighty-nine, the Dundur met the humans, who had appeared in Daerfandel just two years earlier. They learned the basics of their language to communicate and taught them what they had learned about the art of combat and forging.

By the end of that year, the Dundur decided to leave Amedar, as they hated war and, since the Clotmamez, had lived in fear that it might happen again. They informed the humans of their decision, built ships, and set sail to the west, across what would from then on be known as the Sea of Larib, named after the Dundur who led the journey.

At the beginning of the following year, they reached islands similar to Dakdum, which they called the Nemafor (Nem -> reminiscence; afor -> islands).

Well, that would be the story of the first beings of Daerfandel. It is still a bit rough, as is most of it. It is a general idea that I want to develop more deeply over time.
What do you think?
I’m sorry if the texts are too long and not what you’re used to, but I like to share the full story of the world I’ve created

Humans resided in Evendel for a time, which they called Dakdum, but sooner rather than later they abandoned it and began to travel across Amedar. In the north, the city of Copo was founded, south of the White Peaks, a small city that rarely interfered in the affairs of others. Further south, in the region the dundur had called Maendel and which humans called Vanadaz, the Soind family founded the city of Velian. Lastly, in the region of Oknam, east of Amedar, the city of Guravaro was founded on an island in the center of a vast lake.
At first, life in Guravaro was peaceful, and the city’s construction advanced at a fast pace, but after several years, in the year three hundred and sixty-five, the Fire Eyes discovered the city, having spotted it from the mountains to the west of the region. Filled with rage, believing these humans to actually be the dundur, they quickly attacked the city. The humans, however, had not wasted their time; they had practiced forging and combat during all the years they had spent in Oknam. The conflict, which went down in history as the Battle of Fire, was brutal and terrifying. The humans managed to drive the enemy back, but casualties numbered in the hundreds. It also happened that part of Guravaro’s population, driven by fear, abandoned Oknam and moved to Dakdum, for stories of its beauty and tranquility had spread across all the families of Amedar. There they founded the High Homes, named after the houses built there, which stood atop towers of polished stone, as those who settled there feared another attack from the Fire Eyes.
Back in Guravaro, the soldiers of the Battle of Fire were led in the final moment by Dered Norain, whose great strategic vision helped secure victory. From then on, the people chose Dered as Aëz, a position similar to the figure of the king of Velian.
Dered Norain married Thenaerin Idanduin, with whom he had two sons: Aenor and Vaeno, who in turn married Loan Net and Aslixaz respectively. Aenor and Loan Net had a son, Dered, named in honor of the first Aëz of Oknam, and two daughters, Nielen and Aletheia. Meanwhile, Vaeno and Aslixaz had a son, Goralas, who married Taian and had Hudonor as their son.

Now I have a question: in case you’ve made it this far and have also read what I’ve shared before—what do you think of Daerfandel so far? What I’ve written here until now would be like the foundations for everything that follows, and I’d love to hear your opinions about what I’ve shown.
 
Well, the world I’ve been working on for a while is called Daerfandel, and I want to share its mythology, which is what I’ve written the most.
It all begins with the Ath'rand, a few beings of great power who had inhabited Daerfandel for thousands of years. Over time, conflicts began to arise among them, a result of their very different ways of thinking.
It wasn’t long before physical confrontations took place between them. Each battle irreversibly deformed the land of Daerfandel.
The most powerful of them all, Paztar Xaenion, watched these conflicts, saddened by the actions of his companions, who were slowly destroying the world they had once loved.
So he made a difficult decision: he made his companions’ physical forms disappear and transformed each one into an essence with its own unique characteristics.
From the essence of Kinasil were created humans and the Dundur.
From the essence of Jendirver were born all the wild creatures that inhabit the oceans, seas, and land.
The essence of Edines gave color to the seas and the land, as well as constant changes, such as the seasons.
From the essence of Dan'alf were born all the perverse and evil beings that would terrorize humans for years.
Finally, Paztar Xaenion captivated his own essence in a single being, about which nothing is known, except that it dwells in Daerfandel.

Well, that would be the beginning of my world’s mythology. It’s still a bit rough, but what do you think?
Sounds good, how about starting with a collection of short stories about the champions to further build their characters. From there you can build you world of after the essence creation. Just a thought
 
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