Malik
Auror
Side note. In other posts you implied the peoples of your world were geographically isolated - rugged mountains and wave tossed seas limiting exploration. However, teleportation provides a way around those limitations.
It does. There are specific limitations on the way teleportation works, though, because I didn't want to make it a cure-all. The sorcerer has to have seen the target destination in order to get it exactly right. A hasty teleport can land you miles off-target; a distracted or interrupted sorcerer might put you inside solid rock. The series kicks off when the Lord High Sorcerer, who's one of the few who can open a portal to another planet, has no idea what Earth looks like. He guesses, and ends up at a RenFaire.
It's also exhausting--it's some of the biggest magic anyone can do--so the applications are limited. Short teleports between routine destinations are doable for the caliber of sorcerer that powerful nobles keep on staff, but again, there's a refractory period, so to speak. At the end of my first book the MCs teleport into enemy territory but they have to walk home. (I have some readers who missed this, apparently, as I still get angry DMs from readers demanding to know why the heroes don't just teleport everywhere.)
Thanks for paying attention, BTW. These kinds of questions make my day.