In my current WIP (Beneath the White City) I have four human kids who are deep under ground in a tangle of tunnels, some built by dwarves, some by a lindwurm (very nasty and dangerous). They are currently split up, two here and two there. I had to get all four of them to a cavern where they have an encounter with a wizard and that lindwurm.
I spent some considerable time sketching maps and working out timelines, and this was not wasted effort, but nothing was clicking. I was just moving chess pieces and I wasn't happy lost in the Great Swampy Middle.
So I took a step back and considered my characters. What does this person want, where is his head at right now? How about this one? I soon realized that one boy was terribly disappointed he'd not been able to work any magic yet. The other thought he should be the leader of the group, but nothing was turning out right and was it his fault. One of the two girls is hurt and the other has to help her, but to do this she must deal with her deep terror of darkness.
That let me see that the one girl, Lyse, was going to have to face her fear and lead the other (Hille) forward no matter what, for to stay in one place was to die. As for the boys, Reichert the would-be magician gets a stone that suddenly makes him powerful, so of course the first thing he does is go overboard, inadvertently tipping off the evil wizard. Who, in turn, sets out to find the source of that power surge.
Suddenly, my characters were in motion again. Not in order to get from Point A to Point B, but in order to do, or to avoid. With actual motivations and weaknesses driving them, I began to shape the tunnels in order to present hurdles for them to cross. The map began to re-form, but this time with reason and purpose behind it.
I relate this because it rather took me by surprise. It's terribly obvious now I type it out, and that's my real point about writing advice. I can read it and nod my head, but the only truly meaningful lessons are the ones I experience myself. Stove hot. Characters drive story. Does anyone have an extra thirty years lying around I can borrow? I got more to learn.
I spent some considerable time sketching maps and working out timelines, and this was not wasted effort, but nothing was clicking. I was just moving chess pieces and I wasn't happy lost in the Great Swampy Middle.
So I took a step back and considered my characters. What does this person want, where is his head at right now? How about this one? I soon realized that one boy was terribly disappointed he'd not been able to work any magic yet. The other thought he should be the leader of the group, but nothing was turning out right and was it his fault. One of the two girls is hurt and the other has to help her, but to do this she must deal with her deep terror of darkness.
That let me see that the one girl, Lyse, was going to have to face her fear and lead the other (Hille) forward no matter what, for to stay in one place was to die. As for the boys, Reichert the would-be magician gets a stone that suddenly makes him powerful, so of course the first thing he does is go overboard, inadvertently tipping off the evil wizard. Who, in turn, sets out to find the source of that power surge.
Suddenly, my characters were in motion again. Not in order to get from Point A to Point B, but in order to do, or to avoid. With actual motivations and weaknesses driving them, I began to shape the tunnels in order to present hurdles for them to cross. The map began to re-form, but this time with reason and purpose behind it.
I relate this because it rather took me by surprise. It's terribly obvious now I type it out, and that's my real point about writing advice. I can read it and nod my head, but the only truly meaningful lessons are the ones I experience myself. Stove hot. Characters drive story. Does anyone have an extra thirty years lying around I can borrow? I got more to learn.