SirenSon117
Sage
Even though nobody reacted to ACT 2 of this I have a few minor issues I'd like to hash out with you guys concerning the two Magic Systems I use. To summarize both of these systems, which are properly covered in the previous threads: Symbolic Magic, the more prominent system in the Younger Universe, is focused around giving ideas substance through the power of Symbolic Energy which is classified into the following Elements: Fire, Water, Air, Earth, Data, Light, Darkness, Plant, Law, Sound and Electricity. There are many advanced techniques developed by Magicians to make themselves more powerful and unlock different Spells but this a summary so we won't be going over those. Curses, the more prominent system in the Elder Universe, are specific supernatural abilities borrowed from metaphysical beings called Divine Spirits. The below questions aren't the only ones I need answers to, I'll put more down as I think of them.
1: Would Nuclear be a good Element? What about Time?
2: I use a four-step ranking system for Spells. Is this necessary? Is gauging power levels, or even power scaling, necessary at all for Fantasy? If I should go deeper and use a Stat System how should I go about that? How do you guys go about this sort of thing?
3: I'm worried that I don't have a good enough distinction between Spells and Curses. Should I go deeper?
4: What are some powers that aren't seen much in Fiction, like erasing time or exorcism? What are some ways to make common powers interesting?(I know I should set limits but what kind of limits?)
5: What kind of powers would go well with the Zodiac? I've already got Capricorn and Virgo, extreme durability and mind control respectively.
1: Would Nuclear be a good Element? What about Time?
2: I use a four-step ranking system for Spells. Is this necessary? Is gauging power levels, or even power scaling, necessary at all for Fantasy? If I should go deeper and use a Stat System how should I go about that? How do you guys go about this sort of thing?
3: I'm worried that I don't have a good enough distinction between Spells and Curses. Should I go deeper?
4: What are some powers that aren't seen much in Fiction, like erasing time or exorcism? What are some ways to make common powers interesting?(I know I should set limits but what kind of limits?)
5: What kind of powers would go well with the Zodiac? I've already got Capricorn and Virgo, extreme durability and mind control respectively.