Logos&Eidos
Sage
The Sovereign-Union is the morally ambiguous Empire of the known worlds of my science-fantasy setting.
The Know worlds have in last few centuries begun to recover from a ten thousand year dark age caused by the slaying of the god of artifice.
They bring progress and civilization to worlds locked in barbarism and the common folk no longer victim to depots,or dying of famine and plague, are very grateful. Unfortunately the Union is rather imperialistic and in their minds, savage has come to mean anyone not them rather not having progressed to the industrial age. Thus they annex even world that are civilized,brutally quelling resistance and in the most extreme cases reducing particularly defiant populations to more manageable numbers.
The Sovereign-Union began centuries ago on their home world when an alliance of powerful guilds overthrew their feudal lords. In the place of the monarchy they guilds established a type of republic.
This republic was governed by a council consisting of the Guild masters and one High-Councilor who was elected from among their ranks and would be the commander and chief, leading the union as a whole. The Union-council collectively controlled the principles, non-commercial pseudo-guilds who's function are essential to the functioning of a nation.
The Unions structure was federal consisting of semi-autonomous units loyal to a central authority.. The smallest unite is a city municipality and the largest was a continent,in modern times the largest unite is a planet.
Life in union is very good as long as you don't step out of line,then the regulators come for you in the night,and your family may or may not see you again. Fines,hard labor(without pay) which if your very unlucky or did something very bad'stupid can include the penal-legion,public corporal punishment (whipping and not in a fun way).
The most citizen lives in guild dormitories even the very wealthy,land usage is strictly regulated in union. The wealthy citizens just pay to live in better suites. Children are educated until they reach the age of majority at which point they join whichever guild that they happen to qualify for, children tend to join the same guild as their parents.
The Modern Guilds are...
Each of the guilds has numerous sub-guilds based upon skill specialization.
Both regional and guild governance are intertwined in a tier system. Ones eligibility to hold government officer is tied directly to tier of guild-branch that one served as the master of. For example one only the master of a Over-chapter of a guild would be able to run for the position of planetary-govern.
Now for a question...
So what works,what doesn't and what have I failed to account for?
The thing that I know that I haven't done is found a place for those that don't join guild or get kicked out of one;the only thing that i can think of is a form of indenture.
The Know worlds have in last few centuries begun to recover from a ten thousand year dark age caused by the slaying of the god of artifice.
They bring progress and civilization to worlds locked in barbarism and the common folk no longer victim to depots,or dying of famine and plague, are very grateful. Unfortunately the Union is rather imperialistic and in their minds, savage has come to mean anyone not them rather not having progressed to the industrial age. Thus they annex even world that are civilized,brutally quelling resistance and in the most extreme cases reducing particularly defiant populations to more manageable numbers.
The Sovereign-Union began centuries ago on their home world when an alliance of powerful guilds overthrew their feudal lords. In the place of the monarchy they guilds established a type of republic.
This republic was governed by a council consisting of the Guild masters and one High-Councilor who was elected from among their ranks and would be the commander and chief, leading the union as a whole. The Union-council collectively controlled the principles, non-commercial pseudo-guilds who's function are essential to the functioning of a nation.
- The Judiciary.
- The Military.
- The Intelligence.
- The Civics.
- The Financial.
The Unions structure was federal consisting of semi-autonomous units loyal to a central authority.. The smallest unite is a city municipality and the largest was a continent,in modern times the largest unite is a planet.
Life in union is very good as long as you don't step out of line,then the regulators come for you in the night,and your family may or may not see you again. Fines,hard labor(without pay) which if your very unlucky or did something very bad'stupid can include the penal-legion,public corporal punishment (whipping and not in a fun way).
The most citizen lives in guild dormitories even the very wealthy,land usage is strictly regulated in union. The wealthy citizens just pay to live in better suites. Children are educated until they reach the age of majority at which point they join whichever guild that they happen to qualify for, children tend to join the same guild as their parents.
The Modern Guilds are...
- Agricultural Guild.
- Medical Guild.
- Entertainment Guild.
- Engineering Guild.
- Psionic Guild.
Each of the guilds has numerous sub-guilds based upon skill specialization.
Both regional and guild governance are intertwined in a tier system. Ones eligibility to hold government officer is tied directly to tier of guild-branch that one served as the master of. For example one only the master of a Over-chapter of a guild would be able to run for the position of planetary-govern.
Now for a question...
So what works,what doesn't and what have I failed to account for?
The thing that I know that I haven't done is found a place for those that don't join guild or get kicked out of one;the only thing that i can think of is a form of indenture.