Yora
Maester
Lots of guides on worldbuilding have the item that good fantasy have to avoid being stuck at medieval development levels through different time periods.
And I am always wondering: Why?
Not saying outright that this is wrong, but what is the reasoning behind this very common advice? I've never been able to find out what problem this is supposed to adress.
And I am always wondering: Why?
Not saying outright that this is wrong, but what is the reasoning behind this very common advice? I've never been able to find out what problem this is supposed to adress.