• Welcome to the Fantasy Writing Forums. Register Now to join us!

Worldbuilidng formula and web building technique.

Shaarav

Scribe
Hello people. I'm relatively new on this website. I've only had one post until now. This is a new technique I've developed which works for me. It is to develop a world using layered worldbuilidng. I call it web building, which i also have a formula for.

Web building is the process of using some world defining concepts and building a web around them, connecting several different templates and categories using strings, and eventually having a connected and layered web of your fantasy world. You might think this is an example of worldbuilidng trap. But it's actually intended to prevent from falling into the trap. I've invented a formula. You can use that directly for building the framework of your worldbuilidng iceberg, as it is called popularly. It allows you quick and efficient worldbuilidng without falling into a trap.

So here's the formula:
The variables:
A = A world defining concept.
n = Number of concepts on the LHS and number of layers on the RHS.
P = Number of societies.
Strings = The connections between the concepts and categories.

The formula:
A^n = (Science x Social science)^n x P
Now to break down this formula,

Science included Physics, Chemistry, Biology.
Physics includes the origins, creation and mechanics of your concepts and magic systems.
Chemistry includes the magic system itself, with its abilities, mechanics, exceptions and costs.
Biology includes the people who live in the world, with their evolutions and adaptations.
That was science.


Now, social science includes Geography, History, Civilization.
Geography includes the physical world and political divisions. It includes the features of your planet, the countries and maps, the specialties of the world/planet etc.
History includes, well, history. The events, the consequences, the causes, battles, conflicts, everything.
Civilization includes cultures, religions, lifestyles, linguistics (optional), etc.


The formula eventually becomes:
A^n = [Physics (Origins and mechanics) x Chemistry (Abilities and Costs) x Biology (Adaptations and Evolution) x Geography (Physical and political world) x History (timelines and events) x Civilization (cultures, religious and lifestyles)]^n x P

To apply this formula, you must look at the number of concepts as the very first step. If you have one world defining concepts, then do all of this once. If you have more than one, then do the number of concepts seperately, and eventually combine them using strings. You will eventually have your own web built world. I have included p because the entire RHS could usually be for one society, for example elves. Dwarves could have a completely different interpretation of magic, with different lifestyles etc. And it depends on the number of societies you have in your world.

Though this might seem like an epitome of the worldbuilidng trap, trust me, it is not. For this only shows the framework of your world. You don't need to outline every city's political systems, or every important person in history. That is optional, and can be built by using your web world as a framework.

Thank you for reading the post. Check out my other one too, if you wish.
 
Last edited:

KeeGaN

Sage
Science included Physics, Chemistry, Biology.
Physics includes the origins, creation and mechanics of your concepts and magic systems.
Chemistry includes the magic system itself, with its abilities, mechanics, exceptions and costs.
Biology includes the people who live in the world, with their evolutions and adaptations.
That was science.
I used a concept about topography, ecology, and theology, for a while, seemingly flipping it over, making the facts simple and obvious whilst the natural world around, a kind of mystery. I thought about it, and trees and dirt could not be more simple, right? But if you get into fact, there is very little you can determine by nature, there is a lot of speculation and research.

I also took time to see about outdated reference, meaning I was read up on topics that were ephemeral and ever changing, and applied that to knowledge of what I knew before. For instance, there are no crows in this area, only ravens. Not anymore, this book was disproved. Also, a dormant volcano near by, countless species of orchid and bat. Debunked and further explored.

I have also used countless hours refining what I knew about my own world building logic as it applied to facts we can determine about the three things. I figured out love and hate were rubbish in this setting, so I turned to concepts like good and evil, cause and effect, and found much better results.

This concept looks much like what I have read about how AI works, and specifically the science of AI agents, (A term to describe an AI bot, working under certain criteria.)

A very top to bottom approach, or visa versa.
 

pmmg

Myth Weaver
I think the answer is 42.

After reading all that, I am not sure how I would even attempt to apply it. What is LHS and RHS? How does this produce a world map with mountains, valleys, rivers, cities and all that? Seems like an equation.
 

Shaarav

Scribe
I think the answer is 42.

After reading all that, I am not sure how I would even attempt to apply it. What is LHS and RHS? How does this produce a world map with mountains, valleys, rivers, cities and all that? Seems like an equation.
Well, it is an equation but not a mathematical one. You see, the LHS is a concept which defines your world. For example, the storms of brandon sanderson's stormlight archives. And the RHS is the reasons and consequences of those concepts on your world. The squaring and multiplication is just the number of layers in your worldbuilidng iceberg. Hope you understand. If you have any improvements or suggestions, please share.
 

pmmg

Myth Weaver
LHS = Left Hand Side
RHS = Right Hand Side.

I think there may be a more user-friendly way of presenting this.


This may be helpful to some, but I feel I have world building covered. I just always ask why?, and what happens because of that? And make some of it up as I go. It works out.
 
Top