mbartelsm
Troubadour
This is the resumed idea for the magic workings of my world, any suggestions or opinions?
Basics:
Magic is known as Animism
Magical particles are known as Anima
Magic is present in the Animus plane along with souls
Any living being smart enough can use magic
Magic is controlled trough the will of the soul
Elements:
Natural Elements
The natural elements are the elements that can be controlled trough animism, each of these elements has a God governing it and needs a virtue to be controlled)
-Thunder, generosity
-Wind, liberality
-Fire, valour
-Metal, diligence
-Earth, patience
-Wood, kindness
-Water, humility
Special Elements:
Special elements are the elements that can neither be controlled by Animism nor have a God governing them
-Blood (Blood can "store" anima, but it does not retains it's properties)
-Crystal (Crystal cannot store anima, but it can change it's properties)
-Ether (Ether is anima that has "jumped" to the physical plane (ghosts, magic balls))
Practice:
Animism: Animism is the standard practice of magic, it uses the Will of the Soul to move the Anima around the user and affect the physical world, this practice is limited to the seven Natural Elements.
Enchanting: Enchanting, also known as the "craft of blood and crystal" is a ceremonial magic in which blood and crystals are infused on artifacts to grant them magical properties.
Alchemy: Alchemy is the practice of mixing naturally occurring enchanted or magical items to create potions and poisons with complex and varied effects.
PD: I was thinking of adding more schools of practice as times goes on, such as necromancy and things like that, I want it to cover as much ground as possible while abiding to the rules I determined
Basics:
Magic is known as Animism
Magical particles are known as Anima
Magic is present in the Animus plane along with souls
Any living being smart enough can use magic
Magic is controlled trough the will of the soul
Elements:
Natural Elements
The natural elements are the elements that can be controlled trough animism, each of these elements has a God governing it and needs a virtue to be controlled)
-Thunder, generosity
-Wind, liberality
-Fire, valour
-Metal, diligence
-Earth, patience
-Wood, kindness
-Water, humility
Special Elements:
Special elements are the elements that can neither be controlled by Animism nor have a God governing them
-Blood (Blood can "store" anima, but it does not retains it's properties)
-Crystal (Crystal cannot store anima, but it can change it's properties)
-Ether (Ether is anima that has "jumped" to the physical plane (ghosts, magic balls))
Practice:
Animism: Animism is the standard practice of magic, it uses the Will of the Soul to move the Anima around the user and affect the physical world, this practice is limited to the seven Natural Elements.
Enchanting: Enchanting, also known as the "craft of blood and crystal" is a ceremonial magic in which blood and crystals are infused on artifacts to grant them magical properties.
Alchemy: Alchemy is the practice of mixing naturally occurring enchanted or magical items to create potions and poisons with complex and varied effects.
PD: I was thinking of adding more schools of practice as times goes on, such as necromancy and things like that, I want it to cover as much ground as possible while abiding to the rules I determined
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