I think some resemblance to English names are inevitable since humans can only produce so many sounds and arrange syllables is so many ways.
I wouldn't be surprised to see a character named "Ben", since /b/, /e/, and /n/ are pretty common sounds in many languages, and the...
I usually just make up gibberish that I think sound somewhat alright as a name.
I did name one character after Soren Kierkegaard just because I needed a name on the spot, and Soren is a cool name.
I prefer a loose framework. I usually start with the magic system and larger scale elements like the factions, races, etc, and then zoom in on a specific town or village as the starting area for the protagonist. Just enough to get started.
I used to do intense worldbuilding, but it ended up...
So, I have gotten back into writing because I am tired of having nothing to show for it. My projects run a gamut of genres from fantasy, to pulp-y adventures, superheroes, dark comedies, etc.
I'm currently planning a web novel so I have some kind of output and to build an audience. My concern...
So, I have this setting idea I keep coming back too:
Like most fantasy settings, it's low tech. Idk if it's quite Medieval in its tech level, but not really that European, imo.
The basic premise is that the main nation of the setting domesticated gryphons and use them as mounts, much in the...
I'm generally skeptical of technology + magic fusions.
I don't hate the concept itself, but I think it's often either poorly executed or the functional difference between magic and technology is too fuzzy.
The person above me mentioned RWBY, which is an exception in that it's actuallty done...
Might for story that I remember writing was a kitchen sink science fantasy story about a Medieval knight fighting various bad guys (kings, sorcerers, robots, ninjas, etc) on various planets.
There was no real worldbuilding, since I was 7. I also copied stuff from various media I liked at the...
What are your thoughts on basing your fictional culture on real life ones? Like, having an icy kingdom to the far north known for its seafarers, coastal raiders and horned helmets? Or the desert land with nomads armed with scimitars and traveling with their camels. Don't forget the mighty empire...
Yeah, in hindsight, getting rid of magic probably wasn't the empire's smartest move. I also think the setting had some contradictions that I didn't notice until now.
I recall the magic in the setting being based around magitech, but it was really just normal WW1 industrial tech that was...
I had a diesel punk World War 1 inspired setting. I scrapped it because I couldn't find a way to make the magic mesh with early 20th century technology.
The main empire in the setting was inspired by Austria-Hungary in that it was a multi-ethno-linguistic polity that even had an archduke. Also...
Well, the science still kinda exists in the setting as a lost technology. I plan for the main characters to encounter it in their adventures, but most people in the setting aren't aware of it.
The race that created this technology was a precursor race to the modern races, and no longer exist...
How does one fit both magic and sci fi technology into a single setting?
For context, the setting is rather low tech, roughly at an Iron Age level of technology and culture, so people are pretty superstitious.
However, there is also a lost civilization that was highly technologically advanced...