Well the idea behind it is to allow them a little more control over their characters abilities. For example, sorcerers get a certain number of spells per day from a set list, and wizards can only cast the spells they've learned that day. So, it will give the sorcerer more ways of buffing the...
So I've come up with an idea that allows casters to create their own spells in the 3.5 version of D&D. Let me know what you think!
Hybrid Spells:
Once per every two Caster Levels, you can create a hybrid spell. A hybrid spells is two or more spells combined that takes up a spell slot of...
I've created a world in D&D in which I run almost all my campaigns. Although they say it's fantastic the way it is, one small thing is still bugging me..I can't figure out how to set the age on the planet itself. I have the way it was created along with a few things strewn throughout its...
Although I may not have done a lot of writing, I do a crap-ton of reading and the one main thing I've noticed in most first books is that they tend to leave seemingly unimportant things open. Finish the story at hand, by all means, but always leave a few simple and (at the time) almost...
Mage classes are always squishy and weak....at first. No amtter what game you play (Skyrim, D&D, etc....) magic grows almost exponentially with it's power. Then at higher levels they do more damage than all the melee fighters in their parties combined.
Alright, this is the rough draft of the prologue for the story I'm writing. It's based off of my last D&D campaign that I ran, and although I remember the story itself, putting into a book-worthy read is coming as hard to me as I expected. Please give me all your thoughts, and do not hold back...