I don't mean polite; I mean the word in its original sense of those who build cities. I've been surprised to find how few of these there are. Legends (plus modern myth makers) have plenty of one-off monsters--gorgons, hydras, that sort of thing--but comparatively few who might likely have writing, build cities, have kingdoms and armies. Who, in brief, would be likely opponents of human/elf/dwarf civilizations. I leave aside orcs as a modern invention.
I also leave aside vampires and were-anything at all. Those are just riffs on humans. I've made troll kingdoms for Altearth, and I do plan to use orcs, but I'm coming up rather empty. Goblins are marginal candidates and I could have made them work, except I made them explicitly non-civilized already. Short-sighted, that. I could stretch a point and have hobgoblins.
There are merfolk, admittedly, but they aren't going to conquer Switzerland. Lizardmen appear to be the best candidate right now. Research has turned up little useful. Most monsters of legend are either unique or are scattered, living in family groups or small packs. Oh, I should mention that ogres start out as dangerous enemies, but over the course of a few centuries they come to live in a somewhat queasy but amicable relationship with their neighbors.
What am I overlooking? They don't need to be inherently evil, but they should have traits that make them fundamentally incompatible. Trolls, for example, are deeply nomadic. It's in their nature to trample across your garden. Orcs are monotheists, at odds with the polytheism of my neo-Roman world. We don't need to make the enemy Evil to make them dangerous and implacable foes.
I also leave aside vampires and were-anything at all. Those are just riffs on humans. I've made troll kingdoms for Altearth, and I do plan to use orcs, but I'm coming up rather empty. Goblins are marginal candidates and I could have made them work, except I made them explicitly non-civilized already. Short-sighted, that. I could stretch a point and have hobgoblins.
There are merfolk, admittedly, but they aren't going to conquer Switzerland. Lizardmen appear to be the best candidate right now. Research has turned up little useful. Most monsters of legend are either unique or are scattered, living in family groups or small packs. Oh, I should mention that ogres start out as dangerous enemies, but over the course of a few centuries they come to live in a somewhat queasy but amicable relationship with their neighbors.
What am I overlooking? They don't need to be inherently evil, but they should have traits that make them fundamentally incompatible. Trolls, for example, are deeply nomadic. It's in their nature to trample across your garden. Orcs are monotheists, at odds with the polytheism of my neo-Roman world. We don't need to make the enemy Evil to make them dangerous and implacable foes.