Yora
Maester
I have a plan for a short book, and I have the major plot points, all the significant characters. I know the basic geography of the setting, the countries, the landscapes, the factions in power, government systems, the technology, and the magic system. But I still feel like the setting is not ready yet to begin writing scenes. I certainly can write a story, but I feel like it would turn out as a pretty generic fantasy adventure that doesn't actually bring out the feel that I want to go for.
And after some thinking, I've been starting to believe that this might be because the parameters I established for the setting so far don't really go much into the culture of the people who inhabit it.
I know that instead of medieval influences, I want the world to feel like elves, trolls, goblins and giants in the style of the Myceneans and the Trojan War, Scythians, India, and maybe some Conan the Barbarian. But what does that actually mean in practice? I can use some props and describe temples as zigurats with snake statues, but I feel that would not really do much when most of the story is set in tiny villages in the wilderness.
I guess what is needed is for characters to think and behave differently to make it actually feel like this world is different without endless descriptions of buildings and clothing. Do you have any advice on how to approach that?
And after some thinking, I've been starting to believe that this might be because the parameters I established for the setting so far don't really go much into the culture of the people who inhabit it.
I know that instead of medieval influences, I want the world to feel like elves, trolls, goblins and giants in the style of the Myceneans and the Trojan War, Scythians, India, and maybe some Conan the Barbarian. But what does that actually mean in practice? I can use some props and describe temples as zigurats with snake statues, but I feel that would not really do much when most of the story is set in tiny villages in the wilderness.
I guess what is needed is for characters to think and behave differently to make it actually feel like this world is different without endless descriptions of buildings and clothing. Do you have any advice on how to approach that?